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 - HG2 Deck Masters -

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Pride

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PostSubject: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyMon Dec 02, 2013 6:03 am

First topic message reminder :

I said I'd be posting this on Tuesday, but hey, better sooner than later, right?

Hey everyone, Pride here.  This topic is in regards towards the a Duelist's Deck Master in the Hunger Games 2.0 RPG event.

As you all are aware by now, in the games now, you're permitted to select any monster card as your deck master.  This could be a Normal Monster, an Effect Monster, a Fusion Monster, a Ritual Monster, a Syncrho Monster, or an XYZ Monster.

Deck Master will operate as the following:

1.  You're permitted to select an effect for your deck master that may be applied ONCE during a duel.  EX:  Kuriboh's Ability in the anime was once Yugi took no damage the entire turn.

2.  You're permitted to summon your deck monster on to the field at any time.  Once summoned, your deck master will have no effect, only its' attack and defense points.  However, if your master is destroyed, you'll automatically lose the game.  In rules to this, there are some circumstances that I have found to be acceptations to this rule.  I will post these acceptations below:

- If your master is set facedown on the field EX:  Book of Moon.  Nothing really happens.  It's just facedown.

- If your master is destroyed and sent to the graveyard and BEFORE the end of your turn you can bring it back?  You're not dead.  EX:  Kuriboh is destroyed by Dark Hole, however I use a Call of the Haunted card before the End-Phase and I don't lose.

- If your master is banished and the effect of the card states that it will be brought back under certain circumstances, then you will not lose.  EX:  Future Visions, the monster will be brought back next turn, you don't lose.  However a card like Macro Cosmos, you will lose.

- If your master is somehow said to return to the hand/extra deck, then it will just go back to its', "Summon whenever rule".  However you will NOT be permitted to activate its effect again.

3.  Regarding which effect your master will have will happen below and now.   The people of this topic will decide if an effect is too overpowered or suggest some effects more reasonable.   We'll use two cards as examples.
- Kuriboh:  Because of its low attack points, its effect should be allowed to be better.  EX:  The no damage one turn.
- Blue Eyes White Dragon:  Because of its high attack points, its effect will be much worse.  EX:  All monsters you control gain 100 ATK.

So as you can see, if a monster has lower attack points, then its effect will be better.  If a monster has higher attack points, then its effect will be worse.

4.  Your deck master's effect is supposed to mirror its original effect in some manner.  EX:  Kuriboh's effect involves battle damage just like its original effect.  It doesn't do something random like increase attack points or something.

5.  Your master will be following you around in the RPG, but it will only be seen by you.  So also take that into consideration.  (Story/Plot/Etc..)


O - - - - - - - - - - - - - - - - O

This covers most of the basics.  If anyone has ANY questions at all, feel free to post them below.


Last edited by Pride on Tue Dec 10, 2013 11:56 pm; edited 3 times in total
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Nottu

Lucian

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyMon Dec 09, 2013 5:23 pm

I love Synchron Warriors. I just find Quasar to be far to much of a "I win now" card.
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NepNep

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyTue Dec 10, 2013 11:41 pm

Mecha Phantom Beast Warbluran
Atk/300.Def/300
Original Effect:If this card is sent to the Graveyard for the Synchro Summon of a Machine-Type monster: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0), also, for the rest of this turn, you cannot Special Summon any other monsters, except WIND monsters. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 other "Mecha Phantom Beast" monster; increase this card's Level by 1. You can only use 1 "Mecha Phantom Beast Warbluran" effect per turn, and only once that turn.
Desired Effect:Once per duel during your main phase 1 or 2 you can make any "Mecha Phantom Beast" monster become Any lvl from 1 to 7 and become a tuner
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Beelzemon

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyTue Dec 10, 2013 11:51 pm

looks broken but idk
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Pride

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyTue Dec 10, 2013 11:52 pm

Considering the attack and defense is low, I'm fine with it.
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Nottu

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyTue Dec 10, 2013 11:52 pm

That's way too excessive.
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Pride

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyTue Dec 10, 2013 11:54 pm

Remove the tuner thing and I think it's better.
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NepNep

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyWed Dec 11, 2013 12:02 am

Okies then same eff just no tuner its kk
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ultrapurple

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyWed Dec 11, 2013 3:05 am

Gishki Abyss

Original effect:When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss".

Desired effect: Once per duel when this card is summoned: add one gishki ritual spell card and one gishki ritual monster from your deck to your hand
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Fluff Fluff

Zed

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyWed Dec 11, 2013 5:08 am

Sounds legit enough to me, Ultra.
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Gallows

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyWed Dec 11, 2013 10:42 pm

Signing up.

Deckmaster: Gravekeeper's Oracle
Once per duel, you can choose and apply one of the following effects:
- Destroy all set cards your opponents controls. Spells and Traps cannot be activated in response to this effect's activation.
- One "Gravekeeper" Monster you control gains 200 ATK for each Gravekeeper in your Graveyard until the End Phase
- Each monster your opponent currently controls loses 2000 ATK and DEF
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Superion Maximus

Leona

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyWed Dec 11, 2013 10:51 pm

the first and third effect are really broken for a 2000 attack monster gallows
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Gallows

Zed

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyWed Dec 11, 2013 11:03 pm

Tell that to Konami, that is his effect in the game. Just that you might actually get to apply all three.
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Beelzemon

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyWed Dec 11, 2013 11:05 pm

you must make your own eff
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Exraven

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyWed Dec 11, 2013 11:07 pm

and btw gallows it's too late to sign up.
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Gallows

Zed

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyWed Dec 11, 2013 11:07 pm

It is  the original effect adapted. For example, the 2nd effect would boost himself, so I changed it to boost another GK.
Seriously, let Pride decide, all this backseat modding is disgusting. That goes to all 3 of you.
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Fluff Fluff

Zed

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyWed Dec 11, 2013 11:12 pm

Pride said that people could join for the next week if I recall right. Aside from that, I'd lower the effects a little bit to something not so OP. I mean yea, it's only one per duel and it is supposed to mirror it's original effect, but it's effect attack also comes into play. With something with 2k attack I'd cut back just a bit.
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Superion Maximus

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyWed Dec 11, 2013 11:22 pm

it isnt backseat modding we are supposed to give our oppinion on effects also yours is more broken then the original because all u did was remove the cost even though the original can do all three yours can do any of these whenever u want for free
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Gallows

Zed

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyWed Dec 11, 2013 11:29 pm

Yup. One of those, one time per duel. Same likelyhood as when you use him regularly.
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Exraven

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyWed Dec 11, 2013 11:38 pm

Overpowered. I vote something else.
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Pride

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyThu Dec 12, 2013 12:07 am

Alright.  The effect does not have to be word for word its actual effect.

Gallows I'm fine with your second effect.  Your first and third effects seem a little too overpowered.  I'd be willing to allow you to alter the first and third effect to be able to use them.  However you must only pick one to use at a time.  You can't have three effects to choose from.

Anyway everyone, things are looking good, but let's try and not freak out okay?  Like I said, things are flowing well, and I'm excited.  Good job.
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Gallows

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyThu Dec 12, 2013 12:13 am

Alright. How about this:

Once per duel, if you control Necro Valley and at least 1 face up "Gravekeeper" monster, you can destroy all set cards your opponent controls and all your face-up "Gravekeeper" monsters gain 200 ATK, for each "Gravekeeper" card in your graveyard. Your opponent cannot activate his set cards in response to this effect's activation.

I need to have 2 specific cards on board for this to work. Good enough?
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Fluff Fluff

Zed

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyThu Dec 12, 2013 12:15 am

That sounds relatively balanced and well put. I'd support it.
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Pride

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyThu Dec 12, 2013 12:16 am

Gallows wrote:
Alright. How about this:

Once per duel, if you control Necro Valley and at least 1 face up "Gravekeeper" monster, you can destroy all set cards your opponent controls and all your face-up "Gravekeeper" monsters gain 200 ATK, for each "Gravekeeper" card in your graveyard. Your opponent cannot activate his set cards in response to this effect's activation.

I need to have 2 specific cards on board for this to work. Good enough?

Sorry darling.  I like it, but it's a little too good.  It's just that, it's your field spell, so obviously you'd have that and any gravekeeper monster.  If you remove the 'destroy all set cards' then it'll be good.
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Gallows

Zed

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyThu Dec 12, 2013 12:19 am

Then it will be weak. Seriously. There are people that can literally make their monsters ANY level or Tuners which makes broken XYZ/Synch plays easy and spamable and you get all worked up about a Heavy Storm effect? Not only that, but it is an effect that is in the game itself. Not mentioning that Necrovalley is easy to get rid of, just like a standard GK monster.
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Beelzemon

Lucian

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Age: 25

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PostSubject: Re: - HG2 Deck Masters -   - HG2 Deck Masters - - Page 5 EmptyThu Dec 12, 2013 12:20 am

yeah but my monster is also around 2k and compared to gallows' eff even with your idea instead of his, seems a bit weak
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