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 Lesson #3 "Facing the Meta: Spellbooks"

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Nottu

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PostSubject: Lesson #3 "Facing the Meta: Spellbooks"   Sun Jun 16, 2013 9:00 am

First topic message reminder :

Good day ODA students. I hope you all enjoyed last week's lesson on "Facing the Meta: E-Dragons" because we're continuing that subject this week with "Facing the Meta: Spellbooks."


(Go figure Nottu is talking about the Spellbooks)


Let's start with a mini breakdown of the deck.


The main monsters used in the deck are the Prophecy monsters. Over the last several months, the deck has shifted several builds and dropped several cards. I'll go over each card used now.


1. High Priestess of Prophecy
 
Every archetype worth its salt has a good boss monster. High Priestess is the boss of Prophecy and a fine one at that. What makes her so good is not just her power to destroy cards by banishing a "Spellbook" spell, but she can get around "Solemn Judgment" via her own Special Summon effect. How awesome, right? Just reveal 3 Spellbooks from your hand and she's out on the field. Not as commonly run in most Judgment Builds now, but still a valuable asset of a boss to run. I personally run 3 in my build, but most run 1-2 now.


2. Spellbook Magician of Prophecy

In a sense, this guy is like the "Elemental HERO Stratos" of Prophecy. Summon him or flip him face-up and you get a Spellbook spell to your hand. He's almost always seen on the first turn of a Prophecy/Spellbook player. You CAN Veiler him, but that doesn't necessarily help you. This guy is almost always run in three.


3. Justice of Prophecy

This little lady has seen much more play since "Spellbook of Judgment" was released. At the End Phase of your turn, if you played at least 1 Spellbook spell, you can banish her to add to your hand 1 Spellbook spell and 1 Level 5 or higher LIGHT or DARK Spellcaster (like High Priestess). Normally, you'll see her Special Summoned via Spellbook of Judgment during the End Phase so she can use her effect immediately.  Probably won't see her as much with Priestess being used less now.


4. Temperance of Prophecy

Not used as commonly now but still a fairly useful card. Generally, this card will be run in Spellbook variant decks or Budget builds that can't afford 3 Spellbook of Judgment. A fast means to get the High Priestess out, or even Reaper of Prophecy. If it IS Reaper, then they likely have filled up their Graveyard with 5 or so Spellbooks. Keep an eye on their Graveyard when the play Temperance. She CAN be Veilered and that can slow them down a turn.


5. Stoic of Prophecy

Like Temperance, this card is not used as often but still crops up once in a while. This guy fetches the Level 3 Prophecy monsters like Justice, Fool and Temperance. Usually he is in the budget builds or even the Reaper builds.


6. Reaper of Prophecy

This guy has his own variant of the deck centered on him. He has 3 effects, all of which can be used at the same time, as long as they have the Spellbooks in the Graveyard. He boosts his ATK by 600, searches a new Spellbook, and can Special Summon another Level 5 or higher DARK Spellcaster, such as himself or Prophecy Destroyer (or Dark Magician Girl.) In the OCG builds, they'll sometimes get out Destroyer and overlay for Magi Magi * Magician Gal, but in the TCG we don't have that pleasure. Veiler is a good card to use on Reaper.


7. Prophecy Destroyer

Normally only seen in Reaper builds or variants like pure Prophecy. Just a beat stick that can revive himself.


8. Hermit of Prophecy

Rarely seen but usefull in Xyz focused builds.


9. Strength of Prophecy, Charioteer of Prophecy, Armores of Prophecy, Emperor of Prophecy, Wheel of Prophecy.
I can guarantee you won't see these cards in the competitive builds.


10. World of Prophecy

OCG only right now. This is the Judgment Dragon and Dark Magician of Chaos for Spellbooks. Will cover it another time when its relevant to the meta game.


Other Monsters commonly seen in Spellbooks


1. Jowgen the Spiritualist
A spellcaster that stops Special Summons. Can discard 1 card to destroy all Special Summoned monsters on the field. Perfect counter to Dragon Rulers.


2. Effect Veiler
Do I need to explain this guy?


3. Kycoo the Ghost Destroyer
Another great answer to Dragon Rulers. They won't be able to banish for their effects. Also helps against Chaos decks.


4. Toon Gemini Elf
Confused? Don't be. "Spellbook of Judgment" works off os Spell Cards, not just Spellbooks, so many people started running 3 "Toon Table of Contents" and "Toon Gemini Elf" to get an easy 3 Spells off. Not only that, but Toon Gemini Elf is a decent beater who can make them lose their hand.


The Spellbooks


1. Spellbook of Secrets

THIS is the key spell in the whole engine. Judgment makes for broken plays? Secrets is the starting point. The ROTA of Spellbooks. If you stop this card dead, they will be hurting. Cursed Seal of the Forbidden Spell anyone?


2. Spellbook of the Master

Can't play 2 Secrets in a turn? I'll just copy it then! Spellbook of the Master aides in the long plays done by Spellbooks by copying the effect (not name) of any Normal Spellbook in the Graveyard. (Secrets, Power, Eternity are the normal targets)


3. Spellbook of Power

Spellbooks have no problem getting around beaters. An extra 1000 ATK is nothing to laugh at, especially if they used Master as well for a whoping 2000 added ATK. Even the smallest monster, Stoic, goes up to 2300 ATK. Plus if the monster that was "Power"ed destroys a monster in battle, they search a new Spellbook.


4. The Grand Spellbook Tower

The field Spell. Gives them an extra draw and recycles a Spellbook from their graveyard. Destroying it lets them Special Summon a Spellcaster too. If you plan to MST or Heavy, do so when their Grave is empty, if ever.


5. Spellbook of Fate

This utlity spell is so powerful these days. By banishing 1 to 3 Spellbooks from the graveyard, they can: Bounce a Set backrow, Set your monster, or Banish any card. This card also does not target, which makes it a real pain.


6. Spellbook of Eternity

With Priestess and Fate banishing all those Spellbooks, you'd expect them to run out right? Nope. Eternity recycles them.


7. Spellbook of Life

The Premature Burial of Spellbooks. It also aides in Synchro/Xyz plays since the revived monster with have a level increase.


8. Spellbook of Wisdom

A quick-play Spell that offers 1 Spellcaster immunity from Spells or Traps for the turn. Helps keep Priestess out on the field longer.


9. Spellbook Star Hall

More commonly used now with Judgment builds. It gains Spell Counters for every Spellbook played that grant 100 extra ATK for Spellcasters and it doesn't have the usual Spellbook restriction of "You can only play 1 -Spellbook- per turn." Meaning you can drop all three copies for an additional 3 counts for Judgment as well as gain some power boosts. Oh and it it gets destroyed, they add to their hand a Spellcaster whose level is the number of Counters it had or less.


10. Spellbook of Judgment

Here's the ace. When they play this, be ready for a massive amount of Spellbooks. They will literally empty thier hand this turn and refill it and then some. See, for every Spell Card played after Judgment, they get that number of Spellbooks added to their hand in the End Phase. (So if they played 4 Spell cards, they can get up to four Spellbooks.) They also get to Special Summon 1 Spellcaster whose level is up to the same as the amount of Spellbooks they added to hand. (They CAN go up to 7 Spells in a turn and drop a Priestess). This is one of the key cards to stop if you can.


So what are good ways to counter these might arcane users? Well anything that shuts down Spell Cards is a good option. Naturia Beast, Horus the Black Flame Dragon LV8, even Curse of Darkness will punish them. The best thing to do is to stop them from getting their searches. Thunder King Rai Oh works wonders as can Deck Lockdown. If you have shield cards that will protect all you monsters (Infestation Pandemic) then keep them on reserve. You don't want Fate to screw you over.


SO now I want you guys to try to come up with ways to combat these Spellcasters. Aside from cards I mentioned, name a good way to counter Spellbooks. And, since I didn't cover it, I want you to try and tell me what deck you think is a good match up VS Spellbooks. Is it Evilswarms? Gravekeeper's? Maybe Elemental HERO? You decide and tell me what's a good match up to stop Spellbooks and explain why. Don't forget, you can also bounce ideas off of each other an discuss these things and STILL get credit for it! I award students who put forth effort.


I'm giving out 100 OD for the Counter answer and 200 OD for the Match Up.




Last edited by Pride The Arrogant on Sun Aug 25, 2013 7:43 pm; edited 2 times in total (Reason for editing : Added a few things; Ty Maxxie)
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rakhalix

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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 10:15 am

I think Dark Bribe can help to stop the spellbooks combo.


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 10:19 am

how bout black rose, it can destroy all cards i nthe field.


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 10:34 am

Try not to double post like that.


Dark Bribe doesn't really help as it gives them a free Draw. They have the means of recycling their Spellbooks and even copying the effects. 


Black Rose might clear the field, but it would also trigger the secondary effects of Star Hall and Tower. Try again man Smile


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 11:02 am

How about Black Ray lancer, it can negate effect monster once per turn, but will end in the end turn, Hmmmmmm, If our opponent use spellbook of power we should use armor break, and how about use Cursed seal of the forbidden spell?.
Or use Divine of the punishment (If you're deck is using the sanctuary in the sky)
Fiendish chain could negate the effect of high priest or others,
or use Jinzo, and we could use light and darkness dragon, or Prime material dragon or spell stopping statute, Absorbing jar could help too, or Commander of swords.

that's all i got Very Happy.
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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 11:12 am

Cursed Seal of the Forbidden Spell! Thank you new comer!


Cursed Seal is a great card to use against Spellbooks. Not only does it cancel the card they tried to use, but it makes them unable to play that card ever agin in the duel. Perfect for halting Judgment in its tracks.


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 11:19 am

Yay! Yay! i did it!, Im So Happy!!!! Laughing


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 11:23 am

Yes indeed. Now, can you also share what kind of deck you think can fight against spellbooks very well? Take your time and do a little research if you need to.


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 11:26 am

So..... if spellbooks spell cards have spellbooks in it name so i could say that cursed seal negate all of the spell cards and trap!.


 Meet My pet..... The Galaxy - Eyes Tachyon Dragon!!!.

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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 11:27 am

Ok i will do my best.


 Meet My pet..... The Galaxy - Eyes Tachyon Dragon!!!.

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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 11:28 am

No no. Not a single card, but like a deck type. 


For Example: Blazer Slater suggested Six Samurai decks can do well do to their Special Summoning capabilities which grant them access to Naturia Beast and Shock Master.


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 11:34 am

Yeah find a deck that can beat spellbooks right?


 Meet My pet..... The Galaxy - Eyes Tachyon Dragon!!!.

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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 11:35 am

Exactly


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 11:43 am

Umm i think synchro deck that include stardust and others, or Scrap that include 3 cursed seal and 3 stardust.


 Meet My pet..... The Galaxy - Eyes Tachyon Dragon!!!.

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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 11:43 am

And put some cards that can take a trap/spell from the deck.


 Meet My pet..... The Galaxy - Eyes Tachyon Dragon!!!.

 The Galaxy - Eyes User, Misael The Dragon Tamer!!!.



Last edited by rakhalix on Thu Jun 20, 2013 11:58 am; edited 1 time in total
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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 11:46 am

Use alchemic magician to get Cursed seal.

Sorry for triple post.


 Meet My pet..... The Galaxy - Eyes Tachyon Dragon!!!.

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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 12:23 pm

Alchemic Magician Sets a SPELL Card from your deck, not a Trap. You're still not quite there. Try looking at Archetypes that are strong and consistent rather than just naming cards off.


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 12:37 pm

I didnt really paying attention at the effect, xD


Use cat of ill omen.


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 12:49 pm

Cat of Ill Omen is far too slow for practical use. Try again.


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 12:54 pm

I think Naturia beast could defeat Spellbooks.

Or

My Shark Deck
List:
Monster:
Hammer Shark x3
Mermail Abyssnose x3
Needle Sunfish x2
Shark Stickers x3
Spear Shark x3
Shocktopus x2
Starfish x1
Xyz remora x3
Spell:
Aqua Jet x3
Dark hole x1
Generation Force x3
Heavy storm x1
Monster Reborn x1
MST x1
Salvage x2
Surface x2
Trap:
Bubble bringer x2
Call of the haunted x2
Torrential tribute x2
Extra:
Number 32:Shark drake x3
Number C32:Shark Drake Veiss x3
Number 47:Nightmare shark x1
Bahamut shark x3
Shark kaizer x2
Number 17:leviathan Dragon
Black Ray lancer x2.

 Combo:
If we have 2 Remora, 1 spear, 1 shark sticker, 1 Generation force, i could say the combo is created, 1st summon spear shark and use shark stickers eff:When a Fish, Sea Serpent, or Aqua-Type monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.and use spear shark effect:When this card is Normal Summoned: You can increase the Level of all Level 3 Fish-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. and overlay them, and summon bahamut shark and use xyz remora effect:You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from a monster(s) you control. When you do: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot change their battle positions or attack, also they cannot be used as Xyz Materials, except for the Xyz Summon of a WATER monster. because all of bahamut overlayed card is send to the grave remora eff can special summon 2 level 4 monster, but we only have 1 level 4, well this combo work in the middle of the play, and overlay remora, spear, and other level 4 monster, and summon Shark drake, if it get failed we just to do this again and again, so we ive massive amount of damage to spellbooks, and defeat them before they're combo is finish, and
 we can use nightmare shark effect:2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WATER monster you control; this turn, that target can attack your opponent directly, but other monsters cannot attack this turn. and choose shark drake, and equip shark drake with 2 or 3 aqua jet, aqua jet can increase the attack power of fish or others by 1000, so we can win in 2 turns, and this deck need lucks too Very Happy.


 Meet My pet..... The Galaxy - Eyes Tachyon Dragon!!!.

 The Galaxy - Eyes User, Misael The Dragon Tamer!!!.



Last edited by rakhalix on Thu Jun 20, 2013 2:40 pm; edited 4 times in total
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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 1:04 pm

That's a bit better. Now, how does this Shark Xyz deck play well vs Spellbooks?


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 1:48 pm

One thing that could help you is that you don't have to refer to your Deck's cards as counters to Spellbooks. If you can support the consistency of your Deck well enough (you seemed to get the same cards each time you Dueled me, so I don't know how consistent of an engine you have) then you can make an argument that you win simply due to your Deck being consistently capable of swarming out Spellbooks. Of course, I'd need some convincing of that considering the incredible abilities of the Prophecy and Spellbooks archetypes.




Why am I supposed to be your hero? Why should I answer your call as the Last Hope? That's not who I really am. All most people seem to do in this world is act like somebody else to get by. The only way the trash can maintain their facade is by stepping all over good, honest people. That's how they live. If I fall into the facade, I'm letting down everyone, the honest ones and the scum that lives on our heads. So I'm going to keep fighting for everyone the way I always have, by being me.
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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 2:08 pm

Soo...... is that enough?


 Meet My pet..... The Galaxy - Eyes Tachyon Dragon!!!.

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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 2:45 pm

You made a good attempt Rakhalix. Essentially you are hoping to outswarm the Spellbook player and beat them down before the can setup plays. This is an OK strategy, but there several things I'd like to point out:


Spellbook players will typically ALWAYS gor for broke with Spellbook of Judgment turn 1. Which, if done right, with get them +6 new Spellbooks and a spellcaster on the field. With 6-7 Spellbooks added by Judgment, they can easily go for Reaper or High Priestess and then they'll likely have Wisdom and Fate in the waiting.


If you do not have an answer to these problems early, or at least a good method to recover from the heavy loss you will take, you're going to have a bad time.


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 3:14 pm

I got 1 more card, it's spell canceller, it can negate he activation of all spell, and i got a list for spell canceller deck
List:
Monsters: -[17]-
[3x] Spell Canceller
[2x] Bersek Gorrillla
[2x] Enraged Battle Ox
[2x] Kycoo The Ghost Destroyer
[1x] Breaker The Magical Warrior
[1x] D.D Assaliant 
[1x] D.D. Warrior Lady
[2x] Pitch-Black Warwolf
[2x] Mask Of Darkness
[1x] Exile Force

Spells: -[5]-
[3x] Spiritualism 
[1x] Card Destruction
[1x] Premature Burial

Traps: -[18]-
[3x] Mirror Wall
[3x] Dust Tornado
[3x] Solemn Judgment
[3x] Anti-Spell Fragrance
[2x] Bottomless Trap Hole
[3x] Sakuretsu Armor
[1x] Call Of The Hunted


Well i think this could hold their spell combo
Or can swap exile with cyber, so we ss him and tribute for spell canceller.


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 6:36 pm

First of all, rakhalix, that Deck is clearly outdated and copy-pasted from the internet. Seriously, do your research. Premature Burial is Forbidden, and Solemn Judgment is Limited. That Deck is a very old counterspell Deck.

Now, then, onto my own answer. I personally don't think Decks can get better than the Meta. After all, there's a reason they're in top usage.

However, if we're just talking about Spellbooks, maybe I can work something out. First, (how has nobody said this one) due to the vast array of Attributes that Prophecy monsters have, Gozen Match could be good for blockading them from moar summons. Sure, it doesn't stop the core problem, which are the books themselves, but hey, the Deck sure does need its monsters to function at its best. That's almost a given.

Now, while I could sure make a point that any pure attribute Deck can, with an obscene method for getting Shock Master/Gozen Match onto the field first turn, halt Prophecy in their tracks. But that's rather unrealistic. It actually kinda shocked me when I realized that the monsters that could potentially bring the downfall of Prophecy were another generation of Spellcasters! And an older generation, at that. These guys have access to Shock Master, Gozen Match, and a neat card that originated with them and has spread to many Decks to counter things just like Prophecy and E-Drags.

This Deck is Gravekeepers. No, I don't care that this is no shock as it's listed as a possibility in the lesson plan itself. As MadDawg previously mentioned, Necrovalley has perks against Prophecybooks. Wow, better inference than I expected from him. Anyway, that card helps in a number of ways. (First off, I was almost stupid enough to say that it prevents Tower's effect from working, completely derping out of the fact that they're both Field Spells). One of the best things is that, oh boy, it makes Fate completely and utterly dead. Also, it prevents them from making continued use of those annoying Spellbooks you already dealt with once with High Priestess. Sure, the player can still use cards from their hand, but hey, that's one less Spellbook that they're activating, which never hurts. And if they blast Necrovalley, Gravekeepers have plenty of ways to get a new one.

Gravekeepers have the other advantage of, as previously mentioned, being able to run Gozen Match. The card's main drawback is that it prevents you from using things such as Shock Master (though if you're a tough guy you can try LIGHT fairies to counter Spellbooks and you can still run Shock Master, tell me how it goes :3). In exchange, the different-attribute cards of your opponent become useless to them, and you can literally let their little Spellbook Magician of Prophecy sit there clogging their Summons (take that, WATER Spellcaster! Go back to Fortune Ladies where you belong!) while you prepare your more explosive plays. Yes, even their Judgment's summon is screwed by Gozen! Now, you won't always (or even often) find yourself faced with a lonely Magician, but with a little outside influence (caused by you and your decently beatsticky Gravekeepers and ploxy spells) you can make it happen, and that's when this card shines its brightest. Whoops, sorry guys. I might have just messed with your strategy a little bit.

So yeah. With ways to easily search both Necrovalley and Gozen Match, Gravekeepers can fairly reliably keep their head above their opponents on this one. What's the catch? Even after everything they've done to look the part, Gravekeepers are simply not all that good of beaters, especially in the face of Spellbook of Power. It's fairly easy to run these guys back unless you're locked into your rare-Attribute monsters. However, played properly and to their strengths, Gravekeepers could be an exceptional match versus Spellbooks.




Why am I supposed to be your hero? Why should I answer your call as the Last Hope? That's not who I really am. All most people seem to do in this world is act like somebody else to get by. The only way the trash can maintain their facade is by stepping all over good, honest people. That's how they live. If I fall into the facade, I'm letting down everyone, the honest ones and the scum that lives on our heads. So I'm going to keep fighting for everyone the way I always have, by being me.
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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   

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Lesson #3 "Facing the Meta: Spellbooks"

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