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 Lesson #3 "Facing the Meta: Spellbooks"

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Nottu

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PostSubject: Lesson #3 "Facing the Meta: Spellbooks"   Sun Jun 16, 2013 9:00 am

Good day ODA students. I hope you all enjoyed last week's lesson on "Facing the Meta: E-Dragons" because we're continuing that subject this week with "Facing the Meta: Spellbooks."


(Go figure Nottu is talking about the Spellbooks)


Let's start with a mini breakdown of the deck.


The main monsters used in the deck are the Prophecy monsters. Over the last several months, the deck has shifted several builds and dropped several cards. I'll go over each card used now.


1. High Priestess of Prophecy
 
Every archetype worth its salt has a good boss monster. High Priestess is the boss of Prophecy and a fine one at that. What makes her so good is not just her power to destroy cards by banishing a "Spellbook" spell, but she can get around "Solemn Judgment" via her own Special Summon effect. How awesome, right? Just reveal 3 Spellbooks from your hand and she's out on the field. Not as commonly run in most Judgment Builds now, but still a valuable asset of a boss to run. I personally run 3 in my build, but most run 1-2 now.


2. Spellbook Magician of Prophecy

In a sense, this guy is like the "Elemental HERO Stratos" of Prophecy. Summon him or flip him face-up and you get a Spellbook spell to your hand. He's almost always seen on the first turn of a Prophecy/Spellbook player. You CAN Veiler him, but that doesn't necessarily help you. This guy is almost always run in three.


3. Justice of Prophecy

This little lady has seen much more play since "Spellbook of Judgment" was released. At the End Phase of your turn, if you played at least 1 Spellbook spell, you can banish her to add to your hand 1 Spellbook spell and 1 Level 5 or higher LIGHT or DARK Spellcaster (like High Priestess). Normally, you'll see her Special Summoned via Spellbook of Judgment during the End Phase so she can use her effect immediately.  Probably won't see her as much with Priestess being used less now.


4. Temperance of Prophecy

Not used as commonly now but still a fairly useful card. Generally, this card will be run in Spellbook variant decks or Budget builds that can't afford 3 Spellbook of Judgment. A fast means to get the High Priestess out, or even Reaper of Prophecy. If it IS Reaper, then they likely have filled up their Graveyard with 5 or so Spellbooks. Keep an eye on their Graveyard when the play Temperance. She CAN be Veilered and that can slow them down a turn.


5. Stoic of Prophecy

Like Temperance, this card is not used as often but still crops up once in a while. This guy fetches the Level 3 Prophecy monsters like Justice, Fool and Temperance. Usually he is in the budget builds or even the Reaper builds.


6. Reaper of Prophecy

This guy has his own variant of the deck centered on him. He has 3 effects, all of which can be used at the same time, as long as they have the Spellbooks in the Graveyard. He boosts his ATK by 600, searches a new Spellbook, and can Special Summon another Level 5 or higher DARK Spellcaster, such as himself or Prophecy Destroyer (or Dark Magician Girl.) In the OCG builds, they'll sometimes get out Destroyer and overlay for Magi Magi * Magician Gal, but in the TCG we don't have that pleasure. Veiler is a good card to use on Reaper.


7. Prophecy Destroyer

Normally only seen in Reaper builds or variants like pure Prophecy. Just a beat stick that can revive himself.


8. Hermit of Prophecy

Rarely seen but usefull in Xyz focused builds.


9. Strength of Prophecy, Charioteer of Prophecy, Armores of Prophecy, Emperor of Prophecy, Wheel of Prophecy.
I can guarantee you won't see these cards in the competitive builds.


10. World of Prophecy

OCG only right now. This is the Judgment Dragon and Dark Magician of Chaos for Spellbooks. Will cover it another time when its relevant to the meta game.


Other Monsters commonly seen in Spellbooks


1. Jowgen the Spiritualist
A spellcaster that stops Special Summons. Can discard 1 card to destroy all Special Summoned monsters on the field. Perfect counter to Dragon Rulers.


2. Effect Veiler
Do I need to explain this guy?


3. Kycoo the Ghost Destroyer
Another great answer to Dragon Rulers. They won't be able to banish for their effects. Also helps against Chaos decks.


4. Toon Gemini Elf
Confused? Don't be. "Spellbook of Judgment" works off os Spell Cards, not just Spellbooks, so many people started running 3 "Toon Table of Contents" and "Toon Gemini Elf" to get an easy 3 Spells off. Not only that, but Toon Gemini Elf is a decent beater who can make them lose their hand.


The Spellbooks


1. Spellbook of Secrets

THIS is the key spell in the whole engine. Judgment makes for broken plays? Secrets is the starting point. The ROTA of Spellbooks. If you stop this card dead, they will be hurting. Cursed Seal of the Forbidden Spell anyone?


2. Spellbook of the Master

Can't play 2 Secrets in a turn? I'll just copy it then! Spellbook of the Master aides in the long plays done by Spellbooks by copying the effect (not name) of any Normal Spellbook in the Graveyard. (Secrets, Power, Eternity are the normal targets)


3. Spellbook of Power

Spellbooks have no problem getting around beaters. An extra 1000 ATK is nothing to laugh at, especially if they used Master as well for a whoping 2000 added ATK. Even the smallest monster, Stoic, goes up to 2300 ATK. Plus if the monster that was "Power"ed destroys a monster in battle, they search a new Spellbook.


4. The Grand Spellbook Tower

The field Spell. Gives them an extra draw and recycles a Spellbook from their graveyard. Destroying it lets them Special Summon a Spellcaster too. If you plan to MST or Heavy, do so when their Grave is empty, if ever.


5. Spellbook of Fate

This utlity spell is so powerful these days. By banishing 1 to 3 Spellbooks from the graveyard, they can: Bounce a Set backrow, Set your monster, or Banish any card. This card also does not target, which makes it a real pain.


6. Spellbook of Eternity

With Priestess and Fate banishing all those Spellbooks, you'd expect them to run out right? Nope. Eternity recycles them.


7. Spellbook of Life

The Premature Burial of Spellbooks. It also aides in Synchro/Xyz plays since the revived monster with have a level increase.


8. Spellbook of Wisdom

A quick-play Spell that offers 1 Spellcaster immunity from Spells or Traps for the turn. Helps keep Priestess out on the field longer.


9. Spellbook Star Hall

More commonly used now with Judgment builds. It gains Spell Counters for every Spellbook played that grant 100 extra ATK for Spellcasters and it doesn't have the usual Spellbook restriction of "You can only play 1 -Spellbook- per turn." Meaning you can drop all three copies for an additional 3 counts for Judgment as well as gain some power boosts. Oh and it it gets destroyed, they add to their hand a Spellcaster whose level is the number of Counters it had or less.


10. Spellbook of Judgment

Here's the ace. When they play this, be ready for a massive amount of Spellbooks. They will literally empty thier hand this turn and refill it and then some. See, for every Spell Card played after Judgment, they get that number of Spellbooks added to their hand in the End Phase. (So if they played 4 Spell cards, they can get up to four Spellbooks.) They also get to Special Summon 1 Spellcaster whose level is up to the same as the amount of Spellbooks they added to hand. (They CAN go up to 7 Spells in a turn and drop a Priestess). This is one of the key cards to stop if you can.


So what are good ways to counter these might arcane users? Well anything that shuts down Spell Cards is a good option. Naturia Beast, Horus the Black Flame Dragon LV8, even Curse of Darkness will punish them. The best thing to do is to stop them from getting their searches. Thunder King Rai Oh works wonders as can Deck Lockdown. If you have shield cards that will protect all you monsters (Infestation Pandemic) then keep them on reserve. You don't want Fate to screw you over.


SO now I want you guys to try to come up with ways to combat these Spellcasters. Aside from cards I mentioned, name a good way to counter Spellbooks. And, since I didn't cover it, I want you to try and tell me what deck you think is a good match up VS Spellbooks. Is it Evilswarms? Gravekeeper's? Maybe Elemental HERO? You decide and tell me what's a good match up to stop Spellbooks and explain why. Don't forget, you can also bounce ideas off of each other an discuss these things and STILL get credit for it! I award students who put forth effort.


I'm giving out 100 OD for the Counter answer and 200 OD for the Match Up.




Last edited by Pride The Arrogant on Sun Aug 25, 2013 7:43 pm; edited 2 times in total (Reason for editing : Added a few things; Ty Maxxie)
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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Sun Jun 16, 2013 9:21 am

I think that the card, "Eradicator Epidemic Virus" is probably a very good card for stopping Spellbooks.  So..  I would think DarkWorlds would be good for this card since all of the monsters are Dark Attribute.  Shock Master could also be an effective way to stop them too, so anything that runs enough level 4's like Heraldics.  Deck Lockdown could also be used, since it's much like Thunder King, just not lasting very long...  at all.
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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Sun Jun 16, 2013 9:23 am

Very good. Spellbooks/Prophecy rely on their Spells. Ergo, shut off their Spells and you shut them down. EEV is a perfect example of shutting them down hard and Dark Worlds run it very easily. Good work Pride.


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Sun Jun 16, 2013 2:32 pm

last day of the witch.
this card destroys all spellcasters on the field.
this is pretty much a nuke on your opponent and can allow you to finish them off quickly.
as well can be a good way to kill off there priestss assuming they dont otk you.
Agents
would be a good deck to use against spellbooks do to archlord kristya stopping the opponent from special summoning so they cant bring out high priestess.  The only other way they can get around it is normal summoning a monster that can get stronger than kristya with spellbook of power.
or spellbook of fate.
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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Sun Jun 16, 2013 4:20 pm

What I've seen that can be sided into some decks, is Spell Canceller. It simply prevents Spells from being used, unlike Beast, which is also brilliant, buteasily falls to Priestess's destruction effect. Nonetheless, like said, EEV kills the deck, I had it against me once, but I managed to sack my way out of it, due to him destroying my Tower, and I could drop 2 Reapers, add Power, and he was gone. But that barely happens.





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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Sun Jun 16, 2013 4:32 pm

Excellent work on good counter cards. If you can add a dec you believe has a good match-up vs Spellbooks, you'll get full credit.


Jammy: 
1. You is admin, why you in lessons? Razz
2. Last Day of Witch is a pretty decent side choice, however, considering it affects their monsters, like High Priestess, their more than likely going to have "Spellbook of Wisdom" at the ready. 
3. Agents are a good option as long as they can be fast enough.


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Sun Jun 16, 2013 6:27 pm

because i restarted in slifer like everyone else and want to make my way to orichalcos legit. also since im not that good of a duelist, and theres no shame in trying to get better. XD.
also to keep agents fast you would be running few to no traps. 
so a good choice would be treacherous trap hole to either destroy there priestess(s) or bait out a wisdom to be used on traps which would open up the opportunity for last day of witch
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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Sun Jun 16, 2013 7:37 pm

Well since EEVs been taken, I'm taking the next 2 viable hitters to Prophecy, Droll & Lock Bird and Thunder King Rai-Oh. These cards has been mainly side deck options against Prophecy to slow down their searching power. The only problems to this are that Prophecy can side in Dimensional Fissure which renders Hand Trap Monsters like Droll and Lock Bird useless and for Rai-Oh,  if the Prophecy player can summon High Priestess with its effect or have a monster with Spellbook of Power to beat over Rai-Oh or use Spellbook of Fate, it will render Rai-Oh useless. Well I feel that E-Dragons have the better match up to Prophecy but I want to share my personal deck, Chaos Dragons. For players like me, we have to do our best and outplay prophecy as much as we can in terms of setting up the OTK and rendering their attacks as much as we can, I know for me it isn't the best match, but all I can hope to do is try. Smile
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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Sun Jun 16, 2013 8:15 pm

There is only one card that ik of that can stop spellbooks and that is shock master. Calling spells shuts down spellbooks compeltly where they cant do anything and if you run the right traps alot of there summons can be stopped. Match ups idk very much of i've made good plays with bw to go agaisnt spellbooks even plays where i could get out shock master fast. The best deck that i can think of is  e-drags (if i dare say bw i wil get so much hate on that)





Darkened gales, become the wings that soar from resolved hope! Synchro Summon! Soar, "Black-winged Dragon"
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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Sun Jun 16, 2013 9:07 pm

Meklord Emperor Wisel: With its 2500 atk of power and ability to negate one spell per turn its a great combat against Spellbooks
Droll and Lock Bird:A thunder king u can use on your own terms
Secret Village of the spellcasters: My opponant cant use any spell cards period seems lovely

A good deck for combating them would be spellcaster anti-meta deck Due to their use of Secret Village and Jowgen
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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Sun Jun 16, 2013 11:55 pm

A card that would be good against them would be Curse of Darkness. It's a continuous trap card that inflicts 1000 damage every time a spell card is activated. Considering that they rely heavily on their spells, this card would be great to use against them.

A good match up against Spell Books would be Six Samurai. Reason I think so is because they swarm faster than Spell Books and they can overlay into Shockmaster which could shut down their spells. Six Samurai can easily synchro into Naturaia Beast which will cancel all of their spells, although a cost of two cards from your deck. On top of all of that, there is, the long forgotten Great Shogun Shien, who only allows the opponent to activate one spell or trap per turn.


Last edited by Blazer Slater on Mon Jun 17, 2013 12:03 am; edited 2 times in total
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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Sun Jun 16, 2013 11:57 pm

IRonnie wrote:
Meklord Emperor Wisel: With its 2500 atk of power and ability to negate one spell per turn its a great combat against Spellbooks
Droll and Lock Bird:A thunder king u can use on your own terms
Secret Village of the spellcasters: My opponant cant use any spell cards period seems lovely

A good deck for combating them would be spellcaster anti-meta deck Due to their use of Secret Village and Jowgen
Wisel can negate once per turn, which is not much better than trying to rely on Legendary Six Samurai - Shi En. Droll is excellent and Rai-Oh is as well, but then he's good vs most every meta deck. Secret Village is a very BAD card to try and use against Spellbooks, considering they are nothing but Spellcasters.


You are on the right track so far, keep it up
Blazer Slater
Quote :
A card that would be good against them would be Curse of Darkness. It's a continuous trap card 
that inflicts 1000 damage every time a spell card is activated. Considering that they rely heavily on their 
spells, this card would be great to use against them.

A good match up against Spell Books would be Six Samurai. Reason I think so is because they swarm
 faster than Spell Books and they can overlay into Shockmaster which could shut down their spells. 

S
ix Samurai can easily synchro into Naturaia Beast which will cancel all of their spells, although a cost
of two cards from your deck. On top of all of that, there is, the long forgotten Great Shogun Shien, 
who only allows the opponent to activate one spell or trap per turn.



Excellent work! Six Samurai aren't heavily used any more and as such have sunk to Tier Two but are still an adamant option to face the meta with. Shogun is a very good idea for stunning the Spellbooks. Even if they were to try and use Priestess' effect, he can easily protect him self as long as he has a "Six Samurai" on the field. OD awarded


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Mon Jun 17, 2013 2:01 am

JasonRy8 wrote:
Well since EEVs been taken, I'm taking the next 2 viable hitters to Prophecy, Droll & Lock Bird and Thunder King Rai-Oh. These cards has been mainly side deck options against Prophecy to slow down their searching power. The only problems to this are that Prophecy can side in Dimensional Fissure which renders Hand Trap Monsters like Droll and Lock Bird useless and for Rai-Oh,  if the Prophecy player can summon High Priestess with its effect or have a monster with Spellbook of Power to beat over Rai-Oh or use Spellbook of Fate, it will render Rai-Oh useless. Well I feel that E-Dragons have the better match up to Prophecy but I want to share my personal deck, Chaos Dragons. For players like me, we have to do our best and outplay prophecy as much as we can in terms of setting up the OTK and rendering their attacks as much as we can, I know for me it isn't the best match, but all I can hope to do is try. Smile

Chaos Dragons can do pretty well, assuming they can get over High Priestess and avoid Spellbook of Fate. It all goes down to which deck got the better opening hand.


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Mon Jun 17, 2013 2:22 am

Woot! Yay! Thanks! :3
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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Mon Jun 17, 2013 2:43 am

Not really gonna suggest any new cards or anything, but I just wanted to throw out there that Priestess isn't used as much anymore. Neutral
It makes the deck unstable and is now played at 0-1. It's not too relevant anymore when thinking about Books.


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Mon Jun 17, 2013 3:20 am

Not sure what decks you're looking at. Neutral


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Mon Jun 17, 2013 3:32 am

i believe that heroes can be a great viable counter against the spellbooks because heroes used to its maximum in which i mean run warrior heroes or maybe rescue heroes can allow a person to be able to get 3+ monsters on the field in a turn because of cards like gawayn or bubbleman which can allow for shock masters galore and shockmaster is a perfect shut down for them also since spellbooks dont run many traps if u use shock master it also leaves them vulnerable plus u are able to summon excal a hero favorite and then maybe shining to finish them off easily though there are also some great sides like using prohibition and saying spellbook of judgement. that really slows down their deck because they have no recover also using cards like last day of witch which(hahaha a pun) can give a 1 sided dark hole and leave them open to finish. though the last card is rai-oh which is a perfect counter to them because it doesnt allow them to add cards to hand(just another way to cancel out the OP spellbook of judgement) and also it can stop priestess or another 1 of their beaters. so heroes allows many options to beat them but also dworlds is a great counter for spellbooks.

just the way dworlds are designed can cancel them out because it increases their chances of a deck-out greatly also it can shut down their deck because of dragged down into the grave. that allows you to pick any card in their hand and discard it so u can get rid of that spellbook of judgement early. the last thing that makes dworlds so good against spellbooks (except for the fact that dworlds cant really be stopped by spellbooks because of a lack of traps and also because dworlds can destroy alot of their cards by grapha eff) is eradicator epidemic virus. this card is like a triple shock master that only affects them and causes them to discard and not even have to be able to use later on. that 1 card has the ability to completely shut down their deck and cause them to be unable to activate spells or even have them. that card is perfect right when they use spellbook of judgement or right after because then u can stop their whole combo or make them lose all their cards.
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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Mon Jun 17, 2013 3:35 am

Nottu wrote:
Not sure what decks you're looking at. Neutral


Decks that topped and decks from competitive players on DN. Neutral


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Mon Jun 17, 2013 3:56 am

That's DN. Priestess is still used by players at regionals and events. Why would she not be? Spellbook of Judgment gives you every single Spellbook in the deck every turn, Justice gets out there and puts High Priestess in your hand every turn, and then you have the means with which to play her. 


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Maxxie

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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Mon Jun 17, 2013 4:32 am

Cos you don't always open those cards. Also, DN players are highly influenced by rl tops and rl players, so 'that's DN' is a bad argument. Priestess at 3 clogs like hell. 2 is ok, but 0-1 is really good. 

But I'm not really gonna try to tell you guys how to play your decks, since you never listen anyway, so meh.


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Mon Jun 17, 2013 5:57 pm

No no, I listen to you. I've never seen nor heard of any decks not running her in 2-3 until last night is all. Your input is always appreciated Maxxie.


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Mon Jun 17, 2013 9:56 pm

slayertakim wrote:
There is only one card that ik of that can stop spellbooks and that is shock master. Calling spells shuts down spellbooks compeltly where they cant do anything and if you run the right traps alot of there summons can be stopped. Match ups idk very much of i've made good plays with bw to go agaisnt spellbooks even plays where i could get out shock master fast. The best deck that i can think of is  e-drags (if i dare say bw i wil get so much hate on that)
Shock Master is an excellent option to combat Spellbooks. Very good. Dragon Rulers and Spellbooks tend to go back and forth in terms of match ups, but perhaps you can think of a strong deck that can easily summon Shock Master effectively?


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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Mon Jun 17, 2013 10:10 pm

MADA MADA DANE wrote:
i believe that heroes can be a great viable counter against the spellbooks because heroes used to its maximum in which i mean run warrior heroes or maybe rescue heroes can allow a person to be able to get 3+ monsters on the field in a turn because of cards like gawayn or bubbleman which can allow for shock masters galore and shockmaster is a perfect shut down for them also since spellbooks dont run many traps if u use shock master it also leaves them vulnerable plus u are able to summon excal a hero favorite and then maybe shining to finish them off easily though there are also some great sides like using prohibition and saying spellbook of judgement. that really slows down their deck because they have no recover also using cards like last day of witch which(hahaha a pun) can give a 1 sided dark hole and leave them open to finish. though the last card is rai-oh which is a perfect counter to them because it doesnt allow them to add cards to hand(just another way to cancel out the OP spellbook of judgement) and also it can stop priestess or another 1 of their beaters. so heroes allows many options to beat them but also dworlds is a great counter for spellbooks.

just the way dworlds are designed can cancel them out because it increases their chances of a deck-out greatly also it can shut down their deck because of dragged down into the grave. that allows you to pick any card in their hand and discard it so u can get rid of that spellbook of judgement early. the last thing that makes dworlds so good against spellbooks (except for the fact that dworlds cant really be stopped by spellbooks because of a lack of traps and also because dworlds can destroy alot of their cards by grapha eff) is eradicator epidemic virus. this card is like a triple shock master that only affects them and causes them to discard and not even have to be able to use later on. that 1 card has the ability to completely shut down their deck and cause them to be unable to activate spells or even have them. that card is perfect right when they use spellbook of judgement or right after because then u can stop their whole combo or make them lose all their cards.
You have a good idea on how to try and stun them. Last Day is a good tech just like System Down vs Machina is. Rai-Oh of course is good to stop their searches. Dark Worlds have been mentioned as a viable choice for a counter deck due to EEV, but you're the first to suggest HEROES. HERO decks have vast arrays of answers for just about anything. Shock Master is easy for them to make, and they do have their good ol' Super Poly plays. This can get around High Priestess or even Kycoo. Jowgen can be a pain for HERO players though.


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DaMadDawgRichKid

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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 5:05 am

There is a card that works amazingly at completely and utterly shutting down Spellbooks, however, it comes with a side effect of being unusable in a large number of Decks. Which is why, along with this card, I shall also be describing an infamous Deck, who with some special tweaks to the strategy can completely shut down those goshdarned (XD) Spellomancers of Prohebook. Or whatever they're called.

This special card works against their strongest weapons, their Spellbook cards... By not allowing them to exist. Wait, what? Yeah, you heard me. Anything short of a Solemn Warning or a Dark Bribe can't save you when this card card enters play, either, because it isn't required to stay on the field to reap its benefits. Its main weakness is that it provides Fate with a bit of fuel, but of course that hardly matters if you can blast Fate with this as well.

Sure, the card isn't a complete win, because frankly, one thing Spellbooks have over E-Drags and a lot of other Decks is how incredibly good they are at bouncing through all the things that try to shut it down. Even their most solid monster counter, Gozen Match, is dodgable by this supremely resilient Deck. However, I'd like you to take a moment and consider: how much could this Deck do against another capable Deck without access to ANY spells? And though they wouldn't be helpless per say, how long do you assume they'd last against a strong (possibly Skill Drain-assisted) assault without those Spells?

The card to stop this power-gobbler Deck is known as Eradicator Epidemic Virus. Go ahead, look it up. Even better, don't, I'll tell you about it.

Eradicator Epidemic Virus:
Normal Trap Card
Tribute 1 DARK monster with 2500 or more ATK, and choose Spell Cards or Trap Cards; check your opponent's hand, all Spell/Trap cards they control, and cards they draw until the end of their third turn after this card's activation, and destroy all cards of the chosen type.

Pretty sweet stuff. Basically nukes a lot of Prophecy's biggest plays. Sure, there are still things they can do, and they can get Spells through cards such as Spellbook Magician, but no Prophecy player should comment to me that Eradicator isn't extremely painful to the Deck. As an added bonus, if you have more than one monster available as Tribute, this card can't even be stopped by Spellbook of Fate, which is notorious for stopping pretty much everything that could do lasting damage.

The only thing is, this card isn't exactly useable by every Deck you want to counter Prophecy with. This card needs a very certain kind of Deck that's rather hard to come across. After all, you need all of a consistent DARK engine for generating multiple 2500 or higher ATK monsters. So what do you do?

So here's what I have as a matchup against Spellbooks...

The answer comes as a surprising one... Malefics! Specifically, Necrovalley/Skill Drain Malefics. Or, if you're feeling like a real courageous little soul, you can even use Field Barrier before Eradicator... To protect your opponent's Grand Spellbook Tower! It won't really help them a whole lot since you'll be dumping any Spells they draw into anyway. Plus, then they won't be particularly eager to waste resources getting rid of their own Field Spell, since it would cost them more than you, so you get free protected Malefics! Specifically, I'd recommend a Skill Drain (and probably Necrovalley, to shut down a lot of their Grave-working and Banishing cards) build, since that also does some of its own damage against Spellbooks and helps your guys, though of course unlike with Eradicator it's quite easy to get off the field and nullify.

So there we go. I believe Eradicator Epidemic Virus is a good matchup card against Spellbook Prophecy, and that Malefics are a good matchup against this formidable foe.
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Nottu

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PostSubject: Re: Lesson #3 "Facing the Meta: Spellbooks"   Thu Jun 20, 2013 6:18 am

Virus was covered but that's okay since there is no rule against it.


I don't know how well Malefics would do, but with Skill Drain the are at least safe from Jowgen and the lot.


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