Posts : 4045 Reputation : 9 Join date : 2013-10-07 Age : 31 Location : Mist Valley
Character Sheet Name: Fluff HP: (0/0) Age: 20
Subject: Inferno tempest? Mon Oct 07, 2013 4:05 am
So this is my new idea I've been trying. I'm surprised at how well this thing can cripple a lot of decks, especially ones that have no means of retrieving monsters that are banished. Once inferno acts as a massive deck thinner it lets me get to my drawing power and search out my D.D. dynamites to blow my opponent out of the sky. Most decks I've done this to I've gotten roughly 20ish (give or take a few) monsters banned, allowing for an easy 6000 damage with one of these dynamites. The thing I don't like about it is that those are possibly my only means of winning ;-; What do you guys think could be worked on this?
Zeno Moderator
Posts : 2183 Reputation : 30 Join date : 2013-01-26 Age : 55 Location : Digital World
Character Sheet Name: HP: (100/100) Age: 19
Subject: Re: Inferno tempest? Mon Oct 07, 2013 4:54 am
The extra?
Fluff Fluff Zed
Posts : 4045 Reputation : 9 Join date : 2013-10-07 Age : 31 Location : Mist Valley
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Subject: Re: Inferno tempest? Mon Oct 07, 2013 5:24 am
There's never an opportunity for me to xyz with this thing so I figure may as well fool my opponent to think that there's actually something worth while in there lol. It's what I do for almost any deck that has no need for an extra
Project Lead Scientist Founder
Posts : 1164 Reputation : 25 Join date : 2011-09-04
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Subject: Re: Inferno tempest? Mon Oct 07, 2013 9:30 am
Add Gren Maju Da Eiza, which will become your incredible powerful beater. D.D.R. Different Dimension Reincarnation for when he gets banished, too, that way, you get to Summon it back. Same for Return from the Different Dimension.Which I am astonished about, you not running. Take out Chaos End. It's useless, and you'll never get to use it anyway.
Kinda, like, stuff like that, you know.
Zeno Moderator
Posts : 2183 Reputation : 30 Join date : 2013-01-26 Age : 55 Location : Digital World
Character Sheet Name: HP: (100/100) Age: 19
Subject: Re: Inferno tempest? Mon Oct 07, 2013 1:05 pm
Why not add the D.D. cards that get summoned when banished or whatever. combine that with DDR you can get out angel of zera with a level 4 tuner
Fluff Fluff Zed
Posts : 4045 Reputation : 9 Join date : 2013-10-07 Age : 31 Location : Mist Valley
Character Sheet Name: Fluff HP: (0/0) Age: 20
Subject: Re: Inferno tempest? Mon Oct 07, 2013 2:02 pm
The gren maju da eiza I considered running but I'm back and forth with it. Probably best if I do. I took that and 2 D.D.R. out only for more drawing power because I thought that would work great. Chaos end you'd be surprised by how well it works right after tempest. After I blow through my opponents deck they still have their field + that grinder golem I gave them with one grinder token in attack mode left. Return from a different dimension I ran at first but then it occurred to me: I can't special summon grinder, lava golem, any faders or scarecrows would be useless, can't do cardcar D, etc. The only way to utilize it would be to summon my cyber valley or the gren maju da eiza if I put it in. As for the D.D. scout planes: no. They were cool to run at first until I realized they get summoned in attack position. If they summoned in defense position and made a wall for my opponent to get through, I'd be cool with it, but sadly that don't ;-;