Match 0:2 HERO Gate vs Karakuri Pure
I lost horribly
Nuff said
Match Results: 10/10 0 : 2
Game one was a massacre.
Game 2 was a bit more back and forth, but in the end he won with a great deal of skillful plays.
Deck Construction: 19/20
A pure Karakuri deck, not exactly made for topping a YCS or anything but a good build and a powerful one at that. Made the plays like the deck usually does and even recovers nicely from being stunned.
Duelist Peformance: 20/20
Can't say too much about it. Level-headed and friendly, never misclicked or misplayed once.
An absoulte joy to play.
Siding: 10/10
That side deck choice confused me utterly but was totally brilliant. Karakuri's using Super Poly to fuse MY Heroes together was priceless.
Side Deck: 4/5
2 Flying "C", 2 Dimensional Fissure, 2 Prohibition, 1 Super Polymerization, 2 Gozen Match, 2 Imperial Iron Wall, 1 Mask of Restrict, 2 Soul Drain, 1 Elemental HERO The Shining
A strange option to side E HERO The Shining and Super Poly but I see why you do. It wrecks the HERO players entirely that turn, which was all it took. All the bases are covered in this side, but I am unsure of Mask of Restrict. It doesn't seem like a great side these days, unless Monarchs are big in your area.
Ruling Questions: 15/15
Nailed them all.
Total Points: 78/80
Welcome to the Obelisk Blue Dorm. I only docked points for the side deck and over all build. The Super Poly and Shining may be nice vs HERO decks, but with the current top dogs being Dragon Rulers and Spellbooks, I doubt you'll see that many HERO decks. The deck itself seems powerful and consistent enough to rank high in some tournaments, and I would grade it higher if I saw more of it. Great job C.C.