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 Ra yellow 4th lesson

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Promo

Leona

Posts : 822
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Join date : 2011-09-14
Location : Earth

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PostSubject: Ra yellow 4th lesson   Ra yellow 4th lesson EmptySun Feb 03, 2013 10:12 am

Hey guys in this lesson I want you to state the advantage and disadvantages
Of a fireking deck and a mermail deck.
For eg:
Mermail: there able to sync faster with diva and use alentean to destroy cards

Fire king : their efts that allows them to get to add cards to your hand when get destroyed

Also state 2 disadvantage and advantage of the 2 decks

This is worth 50 OD


Last edited by Promo on Sun Feb 03, 2013 10:18 am; edited 1 time in total
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Kirito

Leona

Posts : 142
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Join date : 2013-01-20
Location : Hell

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PostSubject: Re: Ra yellow 4th lesson   Ra yellow 4th lesson EmptySun Feb 03, 2013 10:13 am

How much OD do we get?
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Promo

Leona

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PostSubject: Re: Ra yellow 4th lesson   Ra yellow 4th lesson EmptySun Feb 03, 2013 10:18 am

50 OD
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Heather Nova

Leona

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Join date : 2013-01-31
Age : 26
Location : Neptune

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PostSubject: Re: Ra yellow 4th lesson   Ra yellow 4th lesson EmptySun Feb 03, 2013 10:36 am

Mermails -
Advantage - They can loop easily and swarm the field. Much more then people realize. Most ppl use Mermatlanteans, but pure mermail is so much better...

Dis - If u dark hole the field, they can easily be otked considering they need a 2 turn remake

Fire Kings -
Advantage - They can search easily, and pop the field. Cards like mirror force and torrential only slow them down, but at the standby phase, they instantly recuperate.

Dis - BTH and other cards like prison can easily kill the deck with a single swoop. And considering most deck mains them....they really need some more support.
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Promo

Leona

Posts : 822
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Join date : 2011-09-14
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PostSubject: Re: Ra yellow 4th lesson   Ra yellow 4th lesson EmptySun Feb 03, 2013 3:21 pm

Well done OD awarded
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Guest

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PostSubject: Re: Ra yellow 4th lesson   Ra yellow 4th lesson EmptyFri Feb 08, 2013 8:59 pm

mermail - dis - if you have macro cosmos or d fissure on field or basiclly any card that prevents them form hitting the grave

adv - they all have cool effects that support each other like you can tribute another water monster so this card can attack twice orr your opponent can't target face-up water monsters for attack execpt this one..

fire king- dis - also same thing any barrier statue will do except inferno and if you keep them out of grave your awesome... also if they recuperate at standy by as nova said that can be fatal you my only need solemn or zenmains to stop garunix also easy scrap dragon can kill him in battle by a swoop

adv - lots of easy Xyz field swarming is also great and as fire atrribute and def at 200 they have a pretty wide circle of support cards and if they combine with laval and rekindling UNSTOPABLEE
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