Project Duel Academy
Please Join or Login!
Project Duel Academy
Please Join or Login!
Project Duel Academy
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Role Play Academy concerning a project to improve duelists.
 
HomeGallerySearchLatest imagesRegisterLog in

Share
 

 Lesson 17: Monster Effects [Activate and Negate]

View previous topic View next topic Go down 
AuthorMessage

C.C.

Admin

Posts : 1492
Reputation : 18
Join date : 2013-05-29
Age : 32
Location : At the beginning.

Character Sheet
Name: C.C.
HP:
Lesson 17: Monster Effects [Activate and Negate] Left_bar_bleue100/100Lesson 17: Monster Effects [Activate and Negate] Empty_bar_bleue  (100/100)
Age: 1474

Lesson 17: Monster Effects [Activate and Negate] Empty
PostSubject: Lesson 17: Monster Effects [Activate and Negate]   Lesson 17: Monster Effects [Activate and Negate] EmptyMon Oct 21, 2013 11:38 am

Lesson 17: Monster Effects [Activate and Negate] Awesome_YuGiOh_Banner_by_XxChange_Of_HeartxX

Negate and Resolve

Yes, negating and resolving. Since this tends to be a problem for people at some times, it's best to be explained at least once, I reckon. This Lesson will have a bit of insight on how the whole deal on activating, resolving and possible negating of Monster Effects works. You can always look back here to read the Lesson over.


Monster Effects

Let's start with the simple things first. Monsters are divided in two different sort of Monsters. Normal Monsters and Effect Monsters. Both are still considered Monsters, but there's a different between them.

Normal Monsters [marked in card color as yellow, or sometimes defined as beige] are Monsters that have no effect. They are simply the first form of Monsters that have been put to use.

Normal Monster:

Effect Monsters are basically the same thing. But, there's a special addition to these Monsters. As the name suggests, they have an effect. Just like Spell and Trap Cards, Monsters can have Effects as well. And there's a wide variation in what effects they can have, and what sort of effect. These cards are color marked as brown. Darker then the Normal Monsters.

Effect Monster:



Activation of Monster Effects

There are quite a few Monster Effects. Not every effect is the same, or can be used at the same time. These are all Monster effects the game has:

- Continuous
- Ignition
- Trigger
- Flip
- Pseudo-Flip
- Quick

These 6 types all are of importance to the game and all have a difference considered towards each other. We'll go through all of them one by one.


Continuous

Continuous Monster effects are effects that are active the moment the Monster is summoned successfully. This mean that the summon was not negated by a card or anything. They do not "activate", but are simply always active. As long as that monster is face-up on the field, those effects remain active. Examples for Continuous Effects for Monsters are Jinzo and The Fabled Unicore.

Jinzo:
The Fabled Unicore:


Ignition

Ignition Effects are effects that the controller of the monster in question has to manually activate the effect. This means, he/she declares the activation of the effect in either the Main Phase 1 or 2. Off course, there are exceptions, but that is stated on the card, if so. These effects were called "Cost Effects" in the old days, but since not all Ignition effects had an actual cost, this got confusing, and hence the term "Ignition" came into the game. Examples of Ignition Effects are Blackwing - Gale the Whirlwind and Power Tool Dragon

Blackwing - Gale the Whirlwind:
Power Tool Dragon:


Trigger

Trigger effects are activated whenever the condition of a Monster is met. For example, "When this card is Synchro Summoned" is a condition that has to be met, in order for an effect to activate that is listed on that card. Like Black Rose Dragon.

Trigger effects can be also sub classified in 2 versions. Mandatory Trigger and Optional Trigger. Mandatory Trigger are Trigger effects that must activate, and leave you no choice, whereas Optional Triggers [obviously] are up to you if you want to activate them or not. The poor thing about some Optional Triggers is that they can miss timing. This is explained in another Lesson previously made. Examples of Trigger effects are Sangan and Black Rose Dragon.

Black Rose Dragon - Optional Trigger:
Sangan - Mandatory Trigger:


Flip / Pseudo-Flip

Flip Effects are simply explained by just looking at the name. As it says, they activate when the monster is flipped. But not just flipped. It has to be flipped from face-down position to face-up position. It doesn't matter whether attack or defense position, but it just has to be flipped face-up, while having been face-down. The simple recognition of it being a Flip effect, is the text "FLIP:" as first thing in the card text.

Pseudo-Flip, a term barely any YGO player knows, is also a Flip Effect, however without the "FLIP:" in the card text. Examples of Flip Effects are Penguin Soldier and Nightmare Penguin.

Penguin Soldier - Flip:
Nightmare Penguin - Pseudo-Flip:


Quick

Quick effects are effects that can activate in either players turn by command of the controller. They're like Ignition effects, just faster, since they are allowed to be activated in both turns, not just your own. And in any Phase, while at it. Following the Problem-Solving Card Text, any effect that has "During either player's/your opponent's turn:" or similar text, is a Quick Effect. Some monsters like "Swift Scarecrow" may indicate in its text that the effect is a Quick Effect. Examples for Quick effects are Wind-Up Rabbit and D.D. Crow.

Wind-Up Rabbit:
D.D. Crow:




Activation and Negation

All of these effects can be activated only at appropriate timing. That can be found out, by simply reading the card text usually, then you'll know what sort of effect you're dealing with. Activating them is as much as declaring you activate their effects. In real life dueling and Dueling Network. Whereas DevPRo and YGOpro have their own way of showing you activate a monster effect.

Activating a Monster effect always starts a chain, and leaves the gameplay open for other effects or cards to chain upon them. The only effects that do not start a chain are Summoning Conditions or Continuous effects. Summoning Conditions can be described as much as Continuous effects, just for their Summon, like with Cyber Dragon.

Monsters can also have more then one sort of effect. There are a lot of monsters with 2 types of effects,like Black Rose Dragon.


When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard to target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and reduce its ATK to 0 until the End Phase.

The red part is the Optional Trigger effect of Black Rose Dragon. It activates when she's Synchro Summoned, and can only be activated at that time.

The green part is her Ignition effect. Only at the Main Phase 1 or 2 can it be activated of the controllers turn.



Negating

Negating Monster effects has a wide range of options. There are monster effects that negate other monster effects, but also mainly Traps do that work for you. Most commonly known Monster effect negation cards are Effect Veiler and Skill Drain.

Effect Veiler:
Skill Drain:

The effect negation only means their effects are negated. It doesn't mean they suddenly lost their effects, but just the consequence you would have from activating it would stop. For example, Black Rose Dragon could still activate her effect, but nothing would happen. This usually is disputed, especially with cards like Wind-Up Factory. When a Wind-Up Monster activates its effect, Factory allows the controller to search a "Wind-Up" monster from their Deck. When the effect of said Wind-Up monster is negated, then Factory will still activate an allow the player to search, due to the fact that the Win-Up DID activate.


Also a note that important. There are cards that also negate the activation of a Monster Effect, like Divine Wrath. These cards would prevent the activation entirely, so that cards like the previously mentioned Wind-Up Factory wouldn't activate. They usually come at a higher cost, though, such as a discard, or Solemn Warning's 2000 LP.



Task

The task in this Lesson is virtually the same as last time. Pick Monster effects that you use in a duel [screenshot required, otherwise it will not count] and name the type of effect[s] it has. 20 OD per correct answer.

Best of luck to everyone!


Nyu
Back to top Go down

Professional3

Leona

Posts : 8
Reputation : -3
Join date : 2013-10-19

Lesson 17: Monster Effects [Activate and Negate] Empty
PostSubject: Re: Lesson 17: Monster Effects [Activate and Negate]   Lesson 17: Monster Effects [Activate and Negate] EmptyMon Oct 21, 2013 12:39 pm

I knew everything about that, what i have to do to pass lesson, and been tested?
Back to top Go down

Gallows

Zed

Posts : 929
Reputation : 4
Join date : 2013-01-26

Character Sheet
Name:
HP:
Lesson 17: Monster Effects [Activate and Negate] Left_bar_bleue100/100Lesson 17: Monster Effects [Activate and Negate] Empty_bar_bleue  (100/100)
Age:

Lesson 17: Monster Effects [Activate and Negate] Empty
PostSubject: Re: Lesson 17: Monster Effects [Activate and Negate]   Lesson 17: Monster Effects [Activate and Negate] EmptyMon Oct 21, 2013 12:51 pm

As the task section says:
Make a screenshot of one of your duels in which you use a monster effect and explain in detail what kind of effect it is.
Back to top Go down

Taisakuno Shouri

Zed

Posts : 515
Reputation : 33
Join date : 2013-02-24
Age : 28

Lesson 17: Monster Effects [Activate and Negate] Empty
PostSubject: Re: Lesson 17: Monster Effects [Activate and Negate]   Lesson 17: Monster Effects [Activate and Negate] EmptyMon Oct 21, 2013 6:46 pm

Not all optional triggers mistime. For instance trigger effects that say "if...you can" activate in its own seperate chain along with other trigger effects activated following SEGOC.
Back to top Go down

Project Lead Scientist

Founder

Posts : 1164
Reputation : 25
Join date : 2011-09-04

Character Sheet
Name:
HP:
Lesson 17: Monster Effects [Activate and Negate] Left_bar_bleue100/100Lesson 17: Monster Effects [Activate and Negate] Empty_bar_bleue  (100/100)
Age:

Lesson 17: Monster Effects [Activate and Negate] Empty
PostSubject: Re: Lesson 17: Monster Effects [Activate and Negate]   Lesson 17: Monster Effects [Activate and Negate] EmptyMon Oct 21, 2013 7:44 pm

It is said, some optional triggers miss timing, not all. So, I was careful enough with that. Don't orry, it's explained in another Lessno carefully and in depth.
Back to top Go down
https://projectduelforums.forumotion.com

Professional3

Leona

Posts : 8
Reputation : -3
Join date : 2013-10-19

Lesson 17: Monster Effects [Activate and Negate] Empty
PostSubject: Re: Lesson 17: Monster Effects [Activate and Negate]   Lesson 17: Monster Effects [Activate and Negate] EmptyMon Oct 21, 2013 9:03 pm

XD, ok, i will post scrrenshot, just to play duel Wink
Back to top Go down

Fluff Fluff

Zed

Posts : 4045
Reputation : 9
Join date : 2013-10-07
Age : 31
Location : Mist Valley

Character Sheet
Name: Fluff
HP:
Lesson 17: Monster Effects [Activate and Negate] Left_bar_bleue0/0Lesson 17: Monster Effects [Activate and Negate] Empty_bar_bleue  (0/0)
Age: 20

Lesson 17: Monster Effects [Activate and Negate] Empty
PostSubject: Re: Lesson 17: Monster Effects [Activate and Negate]   Lesson 17: Monster Effects [Activate and Negate] EmptyMon Oct 21, 2013 10:44 pm

https://i.imgur.com/7B05wNR.png Mist Valley Thunder Lord: quick effect "Once per turn, you can select and return 1 card you control to the hand, and this card gains 500 ATK until the End Phase. This effect can be activated during either player's turn."
https://i.imgur.com/62EvNrP.png Battlin' Boxer Headgeared: trigger effect/continuous "When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle."
https://i.imgur.com/n7uh3if.png Penguin Soldier: flip effect "FLIP: You can target up to 2 monsters on the field; return those targets to the hand."
https://i.imgur.com/S83GzGR.png Dewdark of the Ice Barrier: continuous effect "If the only face-up monsters you control are Level 2 or lower monsters, this card can attack your opponent directly."
https://i.imgur.com/H9xY9YL.png Gravekeeper's descendant: ignition effect "You can Tribute 1 other face-up "Gravekeeper's" monster to target 1 card your opponent controls; destroy that target."
https://i.imgur.com/o5AGWtA.png Karakuri Ninja MDL 339 "Sazank": pseudo flip/continuous/trigger "This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly."
Back to top Go down

Mr.Kandy

Lucian

Posts : 72
Reputation : 0
Join date : 2013-06-27
Age : 28
Location : Kandy Land

Lesson 17: Monster Effects [Activate and Negate] Empty
PostSubject: Re: Lesson 17: Monster Effects [Activate and Negate]   Lesson 17: Monster Effects [Activate and Negate] EmptyWed Oct 23, 2013 10:06 pm

Let's do this shall we Very Happy
https://i.imgur.com/1cTfeTz.png Inzektor Dragonfly :Ignition, Trigger, Conti. "Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can Special Summon 1 "Inzektor" monster from your Deck, except "Inzektor Dragonfly". While this card is equipped to a monster, that monster's Level is increased by 3."
Inzektor Centipede :Ignition, Trigger, Conti. "Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3."
Inzektor Hopper :Ignition, Trigger, Conti. "Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the Graveyard; the monster it was equipped to can attack your opponent directly this turn. Other monsters cannot attack the turn you activate this effect."
Inzektor Hornet :Ignition, Trigger, Cont. "Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 card on the field; destroy that target."
Back to top Go down

DarkSoul

Admin

Posts : 1244
Reputation : 8
Join date : 2013-10-25
Age : 25
Location : Australia

Character Sheet
Name: Finn The Human
HP:
Lesson 17: Monster Effects [Activate and Negate] Left_bar_bleue100/100Lesson 17: Monster Effects [Activate and Negate] Empty_bar_bleue  (100/100)
Age: 12

Lesson 17: Monster Effects [Activate and Negate] Empty
PostSubject: Re: Lesson 17: Monster Effects [Activate and Negate]   Lesson 17: Monster Effects [Activate and Negate] EmptyFri Oct 25, 2013 3:12 pm

Lesson 17: Monster Effects [Activate and Negate] 8caROCG

Brother Hood Of The Fire Fist - Tiger King


"When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck." Optional Trigger effect.

"Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn." Ignition effect.

"When this card is sent from the field to the Graveyard: You can send 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position." Another ignition effect.

Hope I got them all right :PIm a noob when it comes to Monster Effects.
Back to top Go down

Lelouch Lamperouge

Leona

Posts : 11
Reputation : 0
Join date : 2013-10-26

Character Sheet
Name: Mike
HP:
Lesson 17: Monster Effects [Activate and Negate] Left_bar_bleue100/100Lesson 17: Monster Effects [Activate and Negate] Empty_bar_bleue  (100/100)
Age: 16

Lesson 17: Monster Effects [Activate and Negate] Empty
PostSubject: Re: Lesson 17: Monster Effects [Activate and Negate]   Lesson 17: Monster Effects [Activate and Negate] EmptySat Oct 26, 2013 1:27 am

So can i just do one effect and that will be enough?
Back to top Go down

Lelouch Lamperouge

Leona

Posts : 11
Reputation : 0
Join date : 2013-10-26

Character Sheet
Name: Mike
HP:
Lesson 17: Monster Effects [Activate and Negate] Left_bar_bleue100/100Lesson 17: Monster Effects [Activate and Negate] Empty_bar_bleue  (100/100)
Age: 16

Lesson 17: Monster Effects [Activate and Negate] Empty
PostSubject: Re: Lesson 17: Monster Effects [Activate and Negate]   Lesson 17: Monster Effects [Activate and Negate] EmptySat Oct 26, 2013 1:51 am

https://i.imgur.com/8xAELzL.png
Tin GoldFish's Optional Trigger effect states "When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand." which allowed me to special summon double shark.

https://i.imgur.com/W4r5CfV.png
Bahamut Shark(the most badass looking shark ever.) ignition effect states. "Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn." which allowed me to summon mermail abysstrike without materials.
Back to top Go down

ultrapurple

Leona

Posts : 32
Reputation : 0
Join date : 2013-10-20
Age : 28

Lesson 17: Monster Effects [Activate and Negate] Empty
PostSubject: Re: Lesson 17: Monster Effects [Activate and Negate]   Lesson 17: Monster Effects [Activate and Negate] EmptySat Oct 26, 2013 2:28 am

https://i.imgur.com/2PHMag7.png card trooper has an ignition and trigger effect. In this picture I only used the ignition effect
Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the End Phase. When this card you control is destroyed and sent to your Graveyard: Draw 1 card.

https://i.imgur.com/aGh3dGH.png Archlord kristya has a continuous and trigger effect. in this duel I only used the continuous effect.
If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card (from your hand). When you do: Target 1 Fairy-Type monster in your Graveyard; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the Deck, instead.

https://i.imgur.com/wG6u3lx.png spellbook magician of prophecy has a trigger effect.
When this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell Card from your Deck to your hand

https://i.imgur.com/Uzdumpw.png ryko, lightsworn hunter has a flip effect.

FLIP: You can target 1 card on the field; destroy that target. Send the top 3 cards of your Deck to the Graveyard.

Back to top Go down

Project Lead Scientist

Founder

Posts : 1164
Reputation : 25
Join date : 2011-09-04

Character Sheet
Name:
HP:
Lesson 17: Monster Effects [Activate and Negate] Left_bar_bleue100/100Lesson 17: Monster Effects [Activate and Negate] Empty_bar_bleue  (100/100)
Age:

Lesson 17: Monster Effects [Activate and Negate] Empty
PostSubject: Re: Lesson 17: Monster Effects [Activate and Negate]   Lesson 17: Monster Effects [Activate and Negate] EmptySat Oct 26, 2013 2:30 pm

All points awarded. well done, and JasonRy8 will post the new Lesson.

Solved and locked.
Back to top Go down
https://projectduelforums.forumotion.com

marko22

Leona

Posts : 5
Reputation : 0
Join date : 2013-10-26

Lesson 17: Monster Effects [Activate and Negate] Empty
PostSubject: Re: Lesson 17: Monster Effects [Activate and Negate]   Lesson 17: Monster Effects [Activate and Negate] EmptySat Oct 26, 2013 11:04 pm

https://i.imgur.com/iNFkV5i.png The optional effect of black rose dragon.When this card is synchro summoned you can destroy all monsters one the field
Back to top Go down
Sponsored content



Lesson 17: Monster Effects [Activate and Negate] Empty
PostSubject: Re: Lesson 17: Monster Effects [Activate and Negate]   Lesson 17: Monster Effects [Activate and Negate] Empty

Back to top Go down
 

Lesson 17: Monster Effects [Activate and Negate]

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Lesson 18: Spell/Trap Effects [Activate and Spell Speed]
» Lesson 19: Condition Effects
» who is the most activate user?
» Lesson's With Vent![Lesson 1]
» New type of monster

Permissions in this forum:You cannot reply to topics in this forum
Project Duel Academy :: General and Misc :: Miscellaneous Archive :: Off Topic-