So, this is my original but semi-crappy Deck that I need a good deal of help with. I'd like advice and criticism, but please stay within the bounds of the Deck unless you find all efforts hopeless at this point. This is basically a Lightsworn/Noble Knights crossover, which is very capable of pulling off the main strategy but a bit too slow and has consistency issues, thus my request for help.
So here's the Deck:
https://i.imgur.com/gc74XSY.pngCard List:
Monsters:
2x Ehren, Lightsworn Monk
3x Garoth, Lightsworn Warrior
3x Jain, Lightsworn Paladin
2x Ryko, Lightsworn Paladin
3x Noble Knight Artorigus
1x Rescue Rabbit
2x Lightray Gearfried
1x Honest
2x Noble Knight Gawayn
3x Queen's Knight
Spells:
1x Charge of the Light Brigade
1x Photon Lead
1x Dark Hole
1x Heavy Storm
1x Monster Reborn
2x Mystical Space Typhoon
1x Noble Arms - Arfeudutyr
2x Noble Arms - Caliburn
2x Noble Arms - Gallatin
1x Noble Arms of Destiny
2x Magical Mallet
Traps:
3x Royal Decree
Extra:
3x Artorigus, King of the Noble Knight (definitely dropping one, don't know what for though)
1x Blade Armor Ninja
1x Daigusto Emeral
1x Gagaga Cowboy
1x Heroic Champion - Excalibur
1x Number 102: Holy Lightning Glorious Halo (definitely need to drop this, amazing card, but I'm going to be trying to build this Deck TCG so need a replacement, possibly a second Utopia)
1x Number 16: Shock Master
1x Number 39: Utopia (as previously mentioned, considering bumping to 2)
1x Number C39: Utopia Ray
1x Starliege Paladynamo
1x Zubaba General
1x Hieratic Sun Dragon Overlord of Heliopolis
1x Galaxy-Eyes Tachyon Dragon (need to drop, but don't know for what)
Side Deck:
1x Cyber Dragon
2x Effect Vieler (dang Rabbits)
2x Maxx "C"
1x Snowman Eater
2x Thunder King Rai-Oh
2x Trap Stun (in case my Royal Decrees don't reach me fast enough in Game 1)
1x Mystical Space Typhoon
2x Breakthrough Skill
1x Solemn Judgment
1x Solemn Warning
One of my biggest struggles aside from the consistency is also my Side Deck, which seems to lack the tools I need, but my modern card knowledge doesn't reach far enough for me to make selective decisions.
The strategy of this Deck is to mill my Noble Arms equip cards into the Graveyard, and I made sure to use only the Warrior-type Lightsworns (and Ryko, but meh) so that I would have use for the ones that jumped out at my hand. Once they're there, I've compiled a number of methods to bring out the main pusher of the Deck, Artorigus, King of the Noble Knights. If he fails or I mill the wrong cards and he escapes me, I have Lightray Gearfried to fall back on, who compliments this Deck as a backup force perfectly, negating opponent's pushes and serving as an easy-to-summon beater as well.
I'm running one Rabbit to bring out my Artorigus, and the Queen's Knight are there to improve LIGHT Warrior count and give something else for Rescue Rabbit to target should my Artorigus be milled.
I'm considering dropping the Decrees altogether for Stuns so that I can run Beckoning Light, which I feel would in and of itself improve my consistency immensely. Or Side the Decrees, so that I could flop back to this if necessary. Also possibly add more Lightray cards, but meh, Gearfried is the only one who really helps the Deck a whole lot, the others would just be sorta (in)convenience beaters.
So yeah. Feel free to shred and flame my design. Actually, please don't. But friendly criticism and, especially, advice is much appreciated
Hope I can make this semi-competitive for the next YCS that comes anywhere roughly near me. Thank y'all in advance!