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 Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)

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Taisakuno Shouri

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PostSubject: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptyTue May 28, 2013 6:28 pm


The Swarmers


Today class, I am proud to present you with the 1st lesson of ODA, with a new attempt at teaching. With the March 2013 format reaching its peak, and the TCG format finally catching up with the OCG. Have you noticed a difference from the beggining of the format to now? Allow me to explain. This format is almost similarly striking to Tele-Dad Format. Tele-Dad format is was basically a format where there were so many options, Swarming the field with multiple DADs, synchros like Stardust for cover, and set 3 backrow (namely solemn warning and solemn judgment). The plays were literally groundbreaking, and many people were pretty dissapointed that format. Is there a deck that has many options simlilar to Tele-Dad? Sure, its E-dragons. E-dragons completely dominate other decks by Swarming the field. Not only can a duelist use Rank 7 plays, and synchro plays, but it can also purely beat you down with the 4 Level 7 E dragons on the field. With that being said, many people are running E-dragons because of that dominance (like Tele-DAd). This completely turned the format very aggressive and OTK-like.

What are Swarmers?



Swarmers are the decks, that win completely by getting out as many monsters on the field, and winning by pure speed and numerous plays. There are even decks that have strikingly high abilities to OTK on average, like E-dragons, past format Wind-Ups, Mermails, and even Blackwings a few formats ago. They do also have weaknesses, such as losing to explosive Traps. They have a hard time recovering when you tear apart their biggest plays. Some even lose simply by playing "Archlord Kristya", which cuts off Special Summons the whole game. Let's look at a deck, so we can further explain what makes a Swarm Deck.

Wind-Ups ( The Swarm Deck)



There were pretty much two types of Wind-Ups Last format. One was the Pure Aggressive, and get all plays in, and make sure they don't lose to any explosive traps and cards. The other was the grind variant, that completely destroys all your resources. They tend to have many explosive traps, and maindecked cards like Thunder-King, Spirit Reaper, etc. Both were aggressive decks, one just had a natural playstyle, that strongly implimented said style (Some builds even ran Royal Decree). People who know Wind-Ups can say that they had a set of about 10 different plays that go into 1 combo, named "Magi-Shark"

Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) WindUpMagicianGENF-EN-R-1E

+


Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) WindUpShark-CBLZ-EN-SR-LE

When you normal summon magician, you can trigger Shark in hand. Once you trigger Shark's effect, and is sucessfully special summoned, you can trigger Magician, for another Magician in Face-Up defense mode. With Shark being able to change levels to trigger another Magician, the "Magi-Shark" combo was created. Say bye to Wind-Up Hunter Hand Loop, and hello to considerably one of the most powerful plays anyone could use without wasting any card advantage for sucessfully pulling the combo off.

OTK/ Basic WU Magi-Shark Combo
Summon Magi
Special Summon shark from hand
Use magi effect special summon 2nd magi in def mode
Use shark and select lv 3
Activate 2nd magi effect for Rat in defense mode
Use both magi to ss for Photon Papillo and switch rat into attack mode
Use rat effect and ss Magi that was detached from Photon Papillo
XYZ both rat and shark for zenmaighty, and use maighty eff for a 2nd rat in attack mode
Use magi effect and ss a Shark
use rat effect and ss the 1st Shark detached from maighty
Go into a rank 5 or 4 xyz
By now you swarmed 4 monsters. That was only from 2 cards in your hand! Amazing right? Not only that but the combination is has enough ATK base to pull off an OTK. This alone, and the many options made Wind-Ups a devestating match-up.

Setting up other plays to SWARM

1st turn summon rabbit.
You use the effect of rabbit to banish if necessary.
Standby phase you get rabbit.
Summon Magi
Use rabbit and use magi effect to ss another rabbit.
Use 2nd Rabbit and banish Magi
During your opponents turn banish 2nd rabbit and thats 3 cards without starting any combos, also allowing some better set-up.

Most likely you will have drawn Factory which your opponent will struggle with finding the right plays to read you. Yes he can go into leviar which wont help him out most of the duel + the monsters return to the field so negating special summons wont count against you.

Homework

For Homework class, I would like you to pick a deck, that can be classified as a Swarm Deck. It can be a deck from any format. I would like you to explain why it is a Swarm Deck. Give detail on its main combos, and how it impletments the Swarm strategy to win. This is due June 3, 2013.
Award

You will receive 100 OD for doing this lesson in a reasonable manner. The person who does this homework best will be awarded an extra 100 OD.






Last edited by Taisakuno Shouri on Wed Jun 05, 2013 5:45 pm; edited 2 times in total
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Taisakuno Shouri

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Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Empty
PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptyTue May 28, 2013 6:31 pm

Crap, I'll have to edit out the errors later xD.
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MajinKev84

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HP:
Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Left_bar_bleue100/100Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Empty_bar_bleue  (100/100)
Age:

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PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptyTue May 28, 2013 7:18 pm

How about my LAVAL deck seen here

https://i.imgur.com/4QQAx1K.png

the main strategy is milling the monster to the grave then spam summon them from the grave with rekindling and using the resulting summons in order to spam out monster synchros and giant dragons of doom other strategies involve cannon and fire dog both bring monsters to the field from the deck or removed from play allowing fluid spamming from the deck grave AND rfg
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Tour Guide from the UW

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PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptyFri May 31, 2013 3:17 pm

Ninjas can swarm pretty hard when needed thanks to Upstart Golden Ninja's effect, all you need are trap cards and in one turn you can get out 3-4 monsters, and if you pull a Fire Armor Ninja + Earth Armor Ninja combo the turn before you can have a Crimson Shadow Armor Ninja to protect your swarmed monsters with his effect. Also, with Ninja Grandmaster Hanzo you can search out the monsters you want to swarm insanely easily, and combined with Ninjutsu Art of Super Transformation you can burn off their monsters as well, while summoning your own. It allows you to swarm while hindering their capabilities to destroy your swarmed monsters. This technique works really well against most anti-meta decks, especially Bujins, which are usually very hard to swarm against due to Bujin Emperor - Susano'o.
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Zeno

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Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Left_bar_bleue100/100Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Empty_bar_bleue  (100/100)
Age: 19

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PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptyFri May 31, 2013 4:33 pm

Six Samurai can also spam summons, Monsters in the archetype like Irou or Shogun Shi-en summon when they have six samurai monsters on the field. Kageki can also easily summon another on on the field. And Acestisim of the six samurai summons one of the same level on the field for and easy xyz or sync. If u combine this with Gateway or Dojo, you will have a ton of Monsters on the field at all times.
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Nottu

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Name: Herenyonen
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Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Left_bar_bleue84/84Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Empty_bar_bleue  (84/84)
Age: 29

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PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptyFri May 31, 2013 4:43 pm

TheCoolest wrote:
Six Samurai can also spam summons, Monsters in the archetype like Irou or Shogun Shien summon when they have six samurai monsters on the field. Kageki can also easily summon another on on the field. And Acestisim of the six samurai summons one of the same level on the field for and easy xyz or sync. If u combine this with Gateway or Dojo, you will have a ton of Monsters on the field at all times.
Kizan and Grandmaster, not Irou. Also Mizuho+Shinai.
Ascetism Summons one of the Same ATK but different name, not ATK.
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Taisakuno Shouri

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PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptyFri May 31, 2013 8:26 pm

TheCoolest wrote:
Six Samurai can also spam summons, Monsters in the archetype like Irou or Shogun Shi-en summon when they have six samurai monsters on the field. Kageki can also easily summon another on on the field. And Acestisim of the six samurai summons one of the same level on the field for and easy xyz or sync. If u combine this with Gateway or Dojo, you will have a ton of Monsters on the field at all times.

Be more accurate and add more detail for credit. Some of your points are incorrect.
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Black Feathers

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Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Left_bar_bleue100/100Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Empty_bar_bleue  (100/100)
Age:

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PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptyFri May 31, 2013 9:17 pm

Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) 5xHDry0

imma take a look at arrive. A classic example of swarming

main combo:
this deck relys alot on getting out bubbleman ss him and getting you xyzs loop going. With cards like hero lives,stratos,summoner monk,call of the haunted,reinforcment,and a hero returns your sure to ss bubbleman or get him to your hand for your big plays
this deck uses more rank 4 xyzs like excalibur,and blade armor

basic combos:
startos-normal summon add bubbleman to hand
set all traps and spells you have to hand
speacil summon bubbleman
xyz for excalibur or blade armor
-------------
second combo if possiabl
use call ss startos ss bubbleman xyz for excal
detachh use second call
ss startos get another bubbleman xyz summon for blade armor
(if you have it)use mirical fusion
fusion summon e-hero the shining have both startos and(if its in grave)alius banished

this what i have to say
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JasonRy8

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PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptyFri May 31, 2013 9:48 pm

Well my old favorite, Chaos Dragons, is very much still considered a swarm deck. Future Fusion(When it was still limited), the Lightsworn Engine and Card Trooper was used to mill Light and Dark Monsters into the graveyard as fast as possible and then summon the Chaos Dragons/Chaos Monsters or any other methods of en mass special summoning such as Tour Guide and XYZ summons to quickly OTK as much as possible.
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DaMadDawgRichKid

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Name: Rich
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Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Left_bar_bleue100/100Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Empty_bar_bleue  (100/100)
Age: 15

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PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptyTue Jun 04, 2013 7:21 am

Essay on the Capabilities and the Capable: Swarming

Congratulations, you are the first, second, third, or so on person to read this description of my level of nerdiness! Now, I have done a bit of research on this, so for a swarm deck, my choice to write this on will be... Quickdraw Dandywarrior! I wanted to be original, ok?

This Deck has been around in minorities since then as well, but the height of this Deck was back in the March 2010 banlist, mostly because the four main cards of this Deck have been Limited since then. These four cards were Dandylion, Lonefire Blossom, Debris Dragon, and Pot of Avarice. While the banlist has shifted around a bit, this Deck has maintained a nearly constant level of usage since it was weakened: Slim to none.

However, in its time, it was an extremely fast Deck with many perks for skilled players. With only two cards in-hand, Quickdraw Synchron and Dandylion, you could bring out many “Junk” and “Warrior” monsters, the most common of which was Drill Warrior due to its ability to recycle Danylion and other monsters, all while keeping your Normal Summon for the turn. Said Normal Summon could be used for a card like Debris Dragon, who would Special Summon Dandylion for yet another Synchro, which would also bring more Fluff Tokens to the field since Debris Dragon’s effect wouldn’t follow it to the Graveyard. The Deck has a number of other possible fast, powerful combos.

One possible combo uses "Lonefire Blossom" and "Monster Reborn". Normal Summon "Lonefire", tribute it for another one and tribute that for "Dandylion". Use "Monster Reborn" on "Lonefire" and tribute "Dandylion" to Special Summon "Spore". Tune "Spore" and a Fluff Token for "Formula Synchron" and draw a card. Finally, Special Summon "Spore" by Banishing your second "Lonefire", and tune "Spore", "Lonefire" and the other token for "Stardust Dragon". Then, Synchro Summon “Shooting Star Dragon.”

With a combo like that, you lose minimal card advantage and you suddenly have a Level 10 Synchro monster on the field with powerful destruction-negating abilities. The combos are also variable, and could take any number of twists. This Deck has many combos that can either bring out powerful Synchro monsters in a short notice through the quick swarm of monsters and tokens, or it could use cards such as One for One, Boost Warrior, and Super-Nimble Mega Hamster to fill the field with a powerful defense that at the drop of a hat could turn into an even more powerful offense involving as many as four to five Synchro Summons per turn!

This card would be classified as a Swarm Deck, not as much due to its tendency to leave the field filled completely, but because its strategies do revolve around field filling, and although it’s not quite as capable as Wind-Up was last banlist, with proper skill you could go from an empty field to one filled with three Synchro Monsters all in one turn, which is quite a boost in field power.

This Deck implements the Swarm strategy in its most basic sense: By lowering advantage as little as possible to fill the field with many monsters. This puts incredible pressure on the opponent, and due to the general emphasis on which monsters this Deck summons, it also leaves the player incredibly well protected (Shooting Star/Stardust Dragon) and with the ability to bounce back quickly should anything go wrong (Drill Warrior/Debris Dragon), thus keeping constant and huge field presence until the opponent is forced into submission without time or resources to do anything to defend themselves. The Deck also needs very little setup time, meaning that opponents who do need setup time won’t get much (Dandylion/Quickdraw Synchron/Spore).

This is why I believe the Quickdraw Dandywarrior Deck showcases the necessary aspect of a Swarm Deck, and can serve as a good example when developing other Swarm-based strategies.
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Taisakuno Shouri

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Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Empty
PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptyWed Jun 05, 2013 5:37 pm

Tour Guide from the UW wrote:
Ninjas can swarm pretty hard when needed thanks to Upstart Golden Ninja's effect, all you need are trap cards and in one turn you can get out 3-4 monsters, and if you pull a Fire Armor Ninja + Earth Armor Ninja combo the turn before you can have a Crimson Shadow Armor Ninja to protect your swarmed monsters with his effect. Also, with Ninja Grandmaster Hanzo you can search out the monsters you want to swarm insanely easily, and combined with Ninjutsu Art of Super Transformation you can burn off their monsters as well, while summoning your own. It allows you to swarm while hindering their capabilities to destroy your swarmed monsters. This technique works really well against most anti-meta decks, especially Bujins, which are usually very hard to swarm against due to Bujin Emperor - Susano'o.

Good Job + 100 OD.
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Taisakuno Shouri

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Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Empty
PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptyWed Jun 05, 2013 5:39 pm

MajinKev84 wrote:
How about my LAVAL deck seen here

https://i.imgur.com/4QQAx1K.png

the main strategy is milling the monster to the grave then spam summon them from the grave with rekindling and using the resulting summons in order to spam out monster synchros and giant dragons of doom other strategies involve cannon and fire dog both bring monsters to the field from the deck or removed from play allowing fluid spamming from the deck grave AND rfg

Could you be a bit more specific? Or at least explain how the deck sets up and generally what monster you get out normally for a Laval deck. Your explanation should be well enough so that a new person getting to yugioh and understand what kind of strategy the deck imitates.
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Taisakuno Shouri

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Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Empty
PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptyWed Jun 05, 2013 5:40 pm

slayertakim wrote:
Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) 5xHDry0

imma take a look at arrive. A classic example of swarming

main combo:
this deck relys alot on getting out bubbleman ss him and getting you xyzs loop going. With cards like hero lives,stratos,summoner monk,call of the haunted,reinforcment,and a hero returns your sure to ss bubbleman or get him to your hand for your big plays
this deck uses more rank 4 xyzs like excalibur,and blade armor

basic combos:
startos-normal summon add bubbleman to hand
set all traps and spells you have to hand
speacil summon bubbleman
xyz for excalibur or blade armor
-------------
second combo if possiabl
use call ss startos ss bubbleman xyz for excal
detachh use second call
ss startos get another bubbleman xyz summon for blade armor
(if you have it)use mirical fusion
fusion summon e-hero the shining have both startos and(if its in grave)alius banished

this what i have to say

Good. +100 OD
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Taisakuno Shouri

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PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptyWed Jun 05, 2013 5:42 pm

JasonRy8 wrote:
Well my old favorite, Chaos Dragons, is very much still considered a swarm deck. Future Fusion(When it was still limited), the Lightsworn Engine and Card Trooper was used to mill Light and Dark Monsters into the graveyard as fast as possible and then summon the Chaos Dragons/Chaos Monsters or any other methods of en mass special summoning such as Tour Guide and XYZ summons to quickly OTK as much as possible.

Be a bit more specific. Elaborate on its combos, and why it was such a great deck for the last 2 formats. For instance setting up the soft-lock, the extra deck choices, with a variety of cards that get rid of things in the way to push with an OTK potential. Presence of Cards ETC. How not to fear cards like Dark Hole (with soft-lock, and cards like Trooper on board).


Last edited by Taisakuno Shouri on Wed Jun 05, 2013 5:47 pm; edited 1 time in total
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Taisakuno Shouri

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PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptyWed Jun 05, 2013 5:44 pm

DaMadDawgRichKid wrote:
Essay on the Capabilities and the Capable: Swarming

Congratulations, you are the first, second, third, or so on person to read this description of my level of nerdiness! Now, I have done a bit of research on this, so for a swarm deck, my choice to write this on will be... Quickdraw Dandywarrior! I wanted to be original, ok?

This Deck has been around in minorities since then as well, but the height of this Deck was back in the March 2010 banlist, mostly because the four main cards of this Deck have been Limited since then. These four cards were Dandylion, Lonefire Blossom, Debris Dragon, and Pot of Avarice. While the banlist has shifted around a bit, this Deck has maintained a nearly constant level of usage since it was weakened: Slim to none.

However, in its time, it was an extremely fast Deck with many perks for skilled players. With only two cards in-hand, Quickdraw Synchron and Dandylion, you could bring out many “Junk” and “Warrior” monsters, the most common of which was Drill Warrior due to its ability to recycle Danylion and other monsters, all while keeping your Normal Summon for the turn. Said Normal Summon could be used for a card like Debris Dragon, who would Special Summon Dandylion for yet another Synchro, which would also bring more Fluff Tokens to the field since Debris Dragon’s effect wouldn’t follow it to the Graveyard. The Deck has a number of other possible fast, powerful combos.

One possible combo uses "Lonefire Blossom" and "Monster Reborn". Normal Summon "Lonefire", tribute it for another one and tribute that for "Dandylion". Use "Monster Reborn" on "Lonefire" and tribute "Dandylion" to Special Summon "Spore". Tune "Spore" and a Fluff Token for "Formula Synchron" and draw a card. Finally, Special Summon "Spore" by Banishing your second "Lonefire", and tune "Spore", "Lonefire" and the other token for "Stardust Dragon". Then, Synchro Summon “Shooting Star Dragon.”

With a combo like that, you lose minimal card advantage and you suddenly have a Level 10 Synchro monster on the field with powerful destruction-negating abilities. The combos are also variable, and could take any number of twists. This Deck has many combos that can either bring out powerful Synchro monsters in a short notice through the quick swarm of monsters and tokens, or it could use cards such as One for One, Boost Warrior, and Super-Nimble Mega Hamster to fill the field with a powerful defense that at the drop of a hat could turn into an even more powerful offense involving as many as four to five Synchro Summons per turn!

This card would be classified as a Swarm Deck, not as much due to its tendency to leave the field filled completely, but because its strategies do revolve around field filling, and although it’s not quite as capable as Wind-Up was last banlist, with proper skill you could go from an empty field to one filled with three Synchro Monsters all in one turn, which is quite a boost in field power.

This Deck implements the Swarm strategy in its most basic sense: By lowering advantage as little as possible to fill the field with many monsters. This puts incredible pressure on the opponent, and due to the general emphasis on which monsters this Deck summons, it also leaves the player incredibly well protected (Shooting Star/Stardust Dragon) and with the ability to bounce back quickly should anything go wrong (Drill Warrior/Debris Dragon), thus keeping constant and huge field presence until the opponent is forced into submission without time or resources to do anything to defend themselves. The Deck also needs very little setup time, meaning that opponents who do need setup time won’t get much (Dandylion/Quickdraw Synchron/Spore).

This is why I believe the Quickdraw Dandywarrior Deck showcases the necessary aspect of a Swarm Deck, and can serve as a good example when developing other Swarm-based strategies.

Exactly what I was looking for as a response for a lesson. The way you explained the deck was simply brilliant. If I never played the game, I would understand what you meant, and the power of the Quickdraw Dandywarrior deck.

+ 200 OD
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Taisakuno Shouri

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Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Empty
PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptyWed Jun 05, 2013 5:48 pm

I'll give a moment so Majinkev, Jason, and TheCoolest can edit their posts, then the topic will be locked. No more posts can be made to this topic. Great job Richkid!
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Cathrine Izinski

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PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptyThu Jun 06, 2013 12:21 am

Gravekeepers - certain gravekeepers have the power to special summon monsters from your hand and not only that but they are good for using that swarming to more than just 1 advantage gravekeepers can also tribute 1 another to destroy cards on your opponents field so they can take down a monster with more attack and go in for the otk it has flaws like for example a mirror force could activate but if you run a pitch-dark warwolf which can fit gravekeeper format the chances of otk are good.
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JasonRy8

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Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Empty
PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptyThu Jun 06, 2013 1:04 am

Taisakuno Shouri wrote:
JasonRy8 wrote:
Well my old favorite, Chaos Dragons, is very much still considered a swarm deck. Future Fusion(When it was still limited), the Lightsworn Engine and Card Trooper was used to mill Light and Dark Monsters into the graveyard as fast as possible and then summon the Chaos Dragons/Chaos Monsters or any other methods of en mass special summoning such as Tour Guide and XYZ summons to quickly OTK as much as possible.

Be a bit more specific. Elaborate on its combos, and why it was such a great deck for the last 2 formats. For instance setting up the soft-lock, the extra deck choices, with a variety of cards that get rid of things in the way to push with an OTK potential. Presence of Cards ETC. How not to fear cards like Dark Hole (with soft-lock, and cards like Trooper on board).

Well to expand on some points, Chaos Dragons has taught me not to fear destruction with Card Trooper on the field and Lightpulsar Dragon (having REDMD or Darkflare in the grave) since losing those cards by destruction will give me another card to work with and one less for my opponent. Some cards for effect removal include Lyla, Ryko, Black Luster Soldier - Envoy, Chaos Sorcerer, and Night Assailant. Since this deck is under a high monster count, this deck employs plenty of Hand Trap Monsters including: Effect Veiler, Gorz, Trag and Battle Fader, to stop effects and OTKs. At its prime, the extra deck was very viable especially with Rank 3s and Rank 6 monsters like Leviair, Temtempo, Zenmaines, Leviathan, Acid Golem, Strike Bounzer, M7, Gauntlet Launcher and also some synchro dragons whoever wanted to play them like me like Black Rose, Stardust and Scrap Dragon. A favorite combo of mine: banish Lyla and a dark monster to summon a chaos monster, Normal Summon Tour Guide and fetch a target, then overlay for Levair and summon the Lyla that was banished. Now I have multiple monsters on the field and I can still get rid of pesky backrow, while also being able to mill later, good eh?


Last edited by JasonRy8 on Thu Jun 06, 2013 6:59 pm; edited 1 time in total
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Nottu

Lucian

Posts : 3368
Reputation : 118
Join date : 2013-02-03

Character Sheet
Name: Herenyonen
HP:
Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Left_bar_bleue84/84Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Empty_bar_bleue  (84/84)
Age: 29

Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Empty
PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptyThu Jun 06, 2013 4:52 am

Cathrine Izinski wrote:
Gravekeepers - certain gravekeepers have the power to special summon monsters from your hand and not only that but they are good for using that swarming to more than just 1 advantage gravekeepers can also tribute 1 another to destroy cards on your opponents field so they can take down a monster with more attack and go in for the otk it has flaws like for example a mirror force could activate but if you run a pitch-dark warwolf which can fit gravekeeper format the chances of otk are good.
Even if Tai said the lesson was solved....

I think you are on the right track with this, but you could use some more detail. Try to be more specific on which Gravekeeper's can Summon others and how they can setup for an OTK.
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MADA MADA DANE

Leona

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Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Empty
PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptyThu Jun 06, 2013 6:10 pm

heroes are a great swarm deck with great swarm capability if combined with cards like noble gawayn because of their great summoning capability if bubble mans ability is used to its maximum and after u overlay for high ability high atk monster you are able to get another monster through miracle fusion allowing for a person to be able to get an otk hand if you have heavy storm first time
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-Kira-

Leona

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Age : 46
Location : In Kyo's Closet

Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Empty
PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptyThu Jun 06, 2013 6:24 pm

Since everyone is picking hero's i will go with something different..

I would have to pick Hieratics thats because they are in a way just like E-dragons but they xyz lv 6 and some lv 7 like Gaia. To swarm the field they basically need Tefnuit and Su sometimes even eset but once you "tribute" a monster to special summon a monster thats when ur opponents screwed. The first thing you do is SS a normal from that go for an xyz ( atum ) etc and thats when the loop starts.
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MajinKev84

Zed

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Join date : 2012-11-13

Character Sheet
Name:
HP:
Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Left_bar_bleue100/100Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Empty_bar_bleue  (100/100)
Age:

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PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptyFri Jun 07, 2013 3:37 am

Taisakuno Shouri wrote:
MajinKev84 wrote:
How about my LAVAL deck seen here

https://i.imgur.com/4QQAx1K.png

the main strategy is milling the monster to the grave then spam summon them from the grave with rekindling and using the resulting summons in order to spam out monster synchros and giant dragons of doom other strategies involve cannon and fire dog both bring monsters to the field from the deck or removed from play allowing fluid spamming from the deck grave AND rfg

Could you be a bit more specific? Or at least explain how the deck sets up and generally what monster you get out normally for a Laval deck. Your explanation should be well enough so that a new person getting to yugioh and understand what kind of strategy the deck imitates.

the decks sets up pretty simply the main card handmaiden fuels the bulk of the mill due to its effect to mill another laval so a common play would be molten conduction field ditch laval magma cannoner and handmaiden ...handmaiden goes off sends the other copies to grave then finally sending a lakeside lady or another canoner or possible lancelord...making rekindling into a sychro toolbox most popular play is rekindling into to la tg librarian and catastor or dragun drawing a card then using a level 1 from hand with the remaining handmaiden to make formula sychron them turning the 2 level 5 sychros and formula into a shooting quasar dragon.....however this play should only be used with and open backrow since a bottemless or tribute will mess it up but thats what lakeside lady is for popping those pesky set cards typically i will use lakeside to pop a set card to set up for a laval cannon play next turn go into black rose open the field and make a big dragon for game the deck is OTK based but also has the ability to control and stun the opponent so it goes turn one mill 5 +cards then use rekindling to toolbox your extra deck as needed ...outside of the big dragons it has 2 more in the forms of laval dragon and dragun one is basically a brionac the other is a searcher/miller allowing you to make your hand and grave as needed and laval stennon is a beast vs the current meta
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Nottu

Lucian

Posts : 3368
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Join date : 2013-02-03

Character Sheet
Name: Herenyonen
HP:
Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Left_bar_bleue84/84Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Empty_bar_bleue  (84/84)
Age: 29

Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Empty
PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptyTue Jun 11, 2013 1:57 am

Guys, the lesson was closed. I'm sorry about that. I'll post a lesson soon so everyone can start getting points.
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NaillKazmi

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Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Empty
PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptySat Oct 19, 2013 4:28 pm

https://i.imgur.com/jbhttsh.png my deck

I guess the main stradgety is to mill out with lightsworns while protecting myself with monsters like alexandrite and gorz slowly summoning out strong monsters using eff like lightpulsar. Eventuallt I get out red-eyes darkness and summon out a load of overpowered monsters. My best combo would be vice dragon, red-eyes, galaxy eyes, alexandrite. banish vice, summon out red eyes, summon out galaxy eyes, summon out alexandrite.
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Gallows

Zed

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Name:
HP:
Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Left_bar_bleue100/100Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Empty_bar_bleue  (100/100)
Age:

Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) Empty
PostSubject: Re: Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid)   Class Lesson #1 : Swarmers (Solved by : DaMadDawgRichKid) EmptySat Oct 19, 2013 4:31 pm

Wrong lesson, Naill. You need to post in the most recent one, not in the first one. Locked.
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