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Zeno Moderator
Posts : 2183 Reputation : 30 Join date : 2013-01-26 Age : 55 Location : Digital World
Character Sheet Name: HP: (100/100) Age: 19
| Subject: Mermails....... Mon Apr 29, 2013 3:23 pm | |
| I was rather hesitant to post this one. I built it last night while I was super hyper. I needed a deck that could use xyz and sync. And I also had to learn a Tier 1 deck. So why not find one that can do both at the same time? I know it isn't too good cause I have no idea what mermails/atlanteans use :/, remember this is a work in progress. Please post some advice, on this one criticism is also welcome I suppose. And once again, I don't have a name . https://i.imgur.com/HN8faBd.png |
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Kyonaru Zed
Posts : 335 Reputation : 18 Join date : 2013-04-07
| Subject: Re: Mermails....... Mon Apr 29, 2013 3:26 pm | |
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Gallows Zed
Posts : 929 Reputation : 4 Join date : 2013-01-26
Character Sheet Name: HP: (100/100) Age:
| Subject: Re: Mermails....... Mon Apr 29, 2013 3:26 pm | |
| There is no link to the deck. |
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Zeno Moderator
Posts : 2183 Reputation : 30 Join date : 2013-01-26 Age : 55 Location : Digital World
Character Sheet Name: HP: (100/100) Age: 19
| Subject: Re: Mermails....... Mon Apr 29, 2013 3:28 pm | |
| Fixed it sorry about that, my computer is new also I knew you two would comment first :/. I felt it in my gut. |
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Gallows Zed
Posts : 929 Reputation : 4 Join date : 2013-01-26
Character Sheet Name: HP: (100/100) Age:
| Subject: Re: Mermails....... Mon Apr 29, 2013 3:37 pm | |
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Kyonaru Zed
Posts : 335 Reputation : 18 Join date : 2013-04-07
| Subject: Re: Mermails....... Mon Apr 29, 2013 3:46 pm | |
| - Gallows wrote:
- Why play Abyss Soldier and Warrior when you have Mermails that do a much better job then those 2?
https://i.imgur.com/ZQr4TtW.png That deck is still pretty bad. |
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Zeno Moderator
Posts : 2183 Reputation : 30 Join date : 2013-01-26 Age : 55 Location : Digital World
Character Sheet Name: HP: (100/100) Age: 19
| Subject: Re: Mermails....... Mon Apr 29, 2013 3:53 pm | |
| Like I said its a work in progress its not gonna look like this forever . |
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Zeno Moderator
Posts : 2183 Reputation : 30 Join date : 2013-01-26 Age : 55 Location : Digital World
Character Sheet Name: HP: (100/100) Age: 19
| Subject: Re: Mermails....... Mon Apr 29, 2013 3:57 pm | |
| Some advice on how to make them better would certainly help though -_- saying its bad doesn't do much for me :/ |
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Gallows Zed
Posts : 929 Reputation : 4 Join date : 2013-01-26
Character Sheet Name: HP: (100/100) Age:
| Subject: Re: Mermails....... Mon Apr 29, 2013 3:59 pm | |
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Taisakuno Shouri Zed
Posts : 515 Reputation : 33 Join date : 2013-02-24 Age : 28
| Subject: Re: Mermails....... Mon Apr 29, 2013 4:00 pm | |
| Ill post give me time to get on a CPU |
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Gallows Zed
Posts : 929 Reputation : 4 Join date : 2013-01-26
Character Sheet Name: HP: (100/100) Age:
| Subject: Re: Mermails....... Mon Apr 29, 2013 4:04 pm | |
| CPU is a part of a PC, not the PC itself. You cannot do anything with just a single CPU. |
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Kyonaru Zed
Posts : 335 Reputation : 18 Join date : 2013-04-07
| Subject: Re: Mermails....... Mon Apr 29, 2013 4:10 pm | |
| - Gallows wrote:
- Care to explain why?
Abyssdine, No Salvage, No Side. Don't be afraid to main 40-42 cards with Mermails. They search so much that 1 or 2 cards won't matter at all. As for TheCoolest, I'm not posting my Mermails here, so just use Gallows' deck for now. |
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Gallows Zed
Posts : 929 Reputation : 4 Join date : 2013-01-26
Character Sheet Name: HP: (100/100) Age:
| Subject: Re: Mermails....... Mon Apr 29, 2013 4:19 pm | |
| Dine is a nice tech, I think. You can summon it off Abyssgunde, and re-summon another Mermail from your graveyard. I mostly recycle an Abysslinde wsith it and get more plays off. That is especially usefull when you are in a tight spot. The fact that you get get that play off by just one single search is very nice, I think.
Salvage I tested, but currently replaced it Dine and the Solemns. Might go back to it. As for the side, with the release of HA7 and the coming LOTG I am re-vamping the complete side-deck for the new Tier Ones.
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Zeno Moderator
Posts : 2183 Reputation : 30 Join date : 2013-01-26 Age : 55 Location : Digital World
Character Sheet Name: HP: (100/100) Age: 19
| Subject: Re: Mermails....... Mon Apr 29, 2013 4:26 pm | |
| But what if I try using this on a test? Wont I lose points for the amount of cards in the deck? Also I suppose it does so ill look em up right away Also Solemns important no matter what. There are some times when you have to negate stuff.
Last edited by TheCoolest on Mon Apr 29, 2013 4:29 pm; edited 1 time in total |
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Kyonaru Zed
Posts : 335 Reputation : 18 Join date : 2013-04-07
| Subject: Re: Mermails....... Mon Apr 29, 2013 4:28 pm | |
| - TheCoolest wrote:
- But what if I try using this on a test? Wont I lose points for the amount of cards in the deck? Also I suppose it does so ill look em up right away
I doubt you will since it's normal to have max 42 cards in Mermails. If you do, then the tester is bad and should feel bad. |
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Taisakuno Shouri Zed
Posts : 515 Reputation : 33 Join date : 2013-02-24 Age : 28
| Subject: Re: Mermails....... Mon Apr 29, 2013 4:38 pm | |
| - TheCoolest wrote:
- But what if I try using this on a test? Wont I lose points for the amount of cards in the deck? Also I suppose it does so ill look em up right away Also Solemns important no matter what. There are some times when you have to negate stuff.
Just because a card is a staple doesn't mean that it should be added in All decks. Mermails don't need solemn duo at all. The Atlanteans alone take care of it, and u want your opponent to use heavy and chain spheres summon cards and use torrential and blue up ur linde with it. Undine mermails were run at 42 for the probability of opening undine with both controllers in deck. It also implements the idea of "5th gadget" which also ran 42 cards to increase probability of opening 1 gadget only in opening hand. |
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Gallows Zed
Posts : 929 Reputation : 4 Join date : 2013-01-26
Character Sheet Name: HP: (100/100) Age:
| Subject: Re: Mermails....... Mon Apr 29, 2013 5:01 pm | |
| - Taisakuno Shouri wrote:
Just because a card is a staple doesn't mean that it should be added in All decks. Mermails don't need solemn duo at all. That I can confirm. They are still usefull, yes, but aren't really needed and the idea of recycling your Atlanteans with Salvage is more usefull. |
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Zeno Moderator
Posts : 2183 Reputation : 30 Join date : 2013-01-26 Age : 55 Location : Digital World
Character Sheet Name: HP: (100/100) Age: 19
| Subject: Re: Mermails....... Mon Apr 29, 2013 5:16 pm | |
| Yes I know some staples aren't used in all decks :/ if they were we wouldn't have space for monsters ill give it a go I guess. Also I didn't think id get many comments on this deck good or bad I find it funny |
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Taisakuno Shouri Zed
Posts : 515 Reputation : 33 Join date : 2013-02-24 Age : 28
| Subject: Re: Mermails....... Mon Apr 29, 2013 5:42 pm | |
| Alright so first off, if you want to build a well balanced mermail deck, you want to decide between "mono mermail", and "Undine mermail". Lets compare & contrast both mermail decks, list the pros and cons of both, and discuss Deck Skeletons so you will have a better grasp of mermails yourself. (Note : Feel free to criticize or add on anything you would like to add, as you may have a better approach than I do.) You want to have the deck skeleton down first before you build any of the two decks.Undine MermailsAs most mermail players know today, Undine Mermails/ GAM was the mermails used to play competitively for most of the format for both TCG & OCG. The main reason it was used, was because of its High Agressiveness, and the fact it was easy to maintain card advantage off of 1 card. Genex undine allowed you to search megalo and any other necessary key cards easily by sending Dragoons to the graveyard, and get rid of boss monsters, or spell and traps to push for game. At 1st a small percentage of people were using Birdman in Undine Mermails to pull off OTKs easier, but that trend fell as maintaing concistency than adding sub-par techs were overwritten. Then eventually people starting using the idea that 42 cards in mermails are normal, and it became the norm quickly ( you want to draw undine and never draw into controller). Mono MermailsMore mermails appeared after the release of Cosmo Blazer. This cards include: Mermail Abyssteus & Abyssleed, which are 2 cards that brought the rise of mono mermail. At first this deck was overlooked, but then if I may assume a few known duelists such as Billy Brake, went further into deck building, and in the 1st YCS he went into, he topped with them. Quickly peopled jumped to learn that Mono Mermails were very explosive, and put pressure onto the opponent. The main reason? Their Rank 7 XYZ plays. This deck out of the 2 is used more competitively on both the TCG & OCG Side.Mono Mermails vs Undine MermailsMono Mermails
- More explosive plays than Undine Mermails
- Lack of dead drawing cards that are useless (Genex Controller)
- Rank 7 XYZ plays
Undine Mermails
- More Concistency
- More routes to Atlantean Dragoons, which searches Key cards faster
- Can run Moulin (Good pusher that easily gives you a +2 card advantage)
Undine Mermail Deck SkeletonMonsters 3x Mermail Abyssmegalo 3x Genex Undine 3x Atlantean Dragoons 3x Atlantean Marksman 3x Mermail Abysspike 2-3x Mermail Abysslinde 3x Atlantean Heavy Infantry 3x Deep Sea Diva 2x Genex Controllerx0-1 Moulinglacia the Elemental Lord
Spells 2x Salvage
Traps 3x Abyss-Sphere
Note: 3 Spike and 3 Infantry has become a trend with the realease of HA7 (Strong monsters disrupting plays such as Ophion and rank 5 Constellar).Mono Mermail Deck Skeletonx1 Mermail Abyssleedx3 Mermail Abyssmegalox3 Mermail Abyssteusx3 Deep Sea Divax3 Atlantean Dragoonsx3 Atlantean Marksmanx2 Mermail Abysslindex2 Mermail Abyssgundex2-3 Atlantean InfantryTraps:x3 Abysspherex1-2 Abyss-SquallOther Cards to consider in mermailsGorz the Emissary of Darkness Tragoedia Genex Ally Birdman Atlantean Attack Squad Pot of Avarice Allure of Darkness Surface Call of the Atlanteans Abyss-Scale of the Muzuchi Abyss-Scale of the Kraken Abyss-Scorn Phantom Beast Plane Drago-Sack Snowdust Giant Number 47: Nightmare Shark Armor Kappa Armory Arm Extra Deck Choices:Mermail Abyssgaios Number 11: Big Eye Bahamut Shark Number 17: Leviathan Dragon Mermail Abysstrite Gachi Gachi Gantetsu Gungnir, Dragon of the Ice Barrier Dewloren, Tiger King of the Ice Barrier
Advice: I advise you to work on Undine Mermails 1st, as it takes a less skill to master than Mono Mermail (because viable options in the format). |
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Zeno Moderator
Posts : 2183 Reputation : 30 Join date : 2013-01-26 Age : 55 Location : Digital World
Character Sheet Name: HP: (100/100) Age: 19
| Subject: Re: Mermails....... Mon Apr 29, 2013 7:46 pm | |
| Well the whole point of building this deck was to understand it. Seeing how its Tier 1, and you should always know thy enemy. I decided to build it, I need to learn how to build em myself or else I don't really learn much of why this or that don't work in this deck and what I should get rid of in a duel if facing them. personally I think chain destruction would help a ton once megalo comes out. Since Mermails or Atlanteans have no abilities to recover cards from graves. |
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Kyonaru Zed
Posts : 335 Reputation : 18 Join date : 2013-04-07
| Subject: Re: Mermails....... Mon Apr 29, 2013 8:15 pm | |
| - TheCoolest wrote:
- Well the whole point of building this deck was to understand it. Seeing how its Tier 1, and you should always know thy enemy. I decided to build it, I need to learn how to build em myself or else I don't really learn much of why this or that don't work in this deck and what I should get rid of in a duel if facing them. personally I think chain destruction would help a ton once megalo comes out. Since Mermails or Atlanteans have no abilities to recover cards from graves.
You are so wrong... The grave, deck, extra deck and hand are all toolboxes for Merlantean. The only thing they can't use is the banished zone. Chain Destruction is the worst card you could use against merlantean. Read Abyssgunde's effect and see for yourself. ._. |
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Taisakuno Shouri Zed
Posts : 515 Reputation : 33 Join date : 2013-02-24 Age : 28
| Subject: Re: Mermails....... Mon Apr 29, 2013 8:17 pm | |
| - TheCoolest wrote:
- Well the whole point of building this deck was to understand it. Seeing how its Tier 1, and you should always know thy enemy. I decided to build it, I need to learn how to build em myself or else I don't really learn much of why this or that don't work in this deck and what I should get rid of in a duel if facing them. personally I think chain destruction would help a ton once megalo comes out. Since Mermails or Atlanteans have no abilities to recover cards from graves.
First off lol, you make it seem like ur netdecking. 2nd a skeleton is a must meaning u always have those cards in said build. 3 decks grow by people openly always trying to find ways to make a deck better. Not only this but good players surround themselves with people who do the same, and they always test decks with each other. You WANT to research a deck before just building it without knowing how I works and so you don't waste time and do things people have already done and it doesn't work. Also you must use theory. Just because soemthing sounds good doesn't mean it will always work. If u actually applied theory to a tech and card you will save yourself a lot more time. Think about outcomes in-game and see whether it happened like you planned. I suggest finding a duel partner better or as dedicated to the game as much as yourself. Use your resources to your advantage.. Things like netdecked aren't just there for people yo copy and win and call it a day. And yes Skeletons are not netdecks. Also I suggest asking kyo for help and asking to look at his build to compare them isn't bad either. Imo he's the best mermail player here. There is a heck a lot to ygo than people think. Ur talking about as simple as deciding between 3 linde and 2 linde small things like that deciding between wins and losses. |
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awesome12345 Leona
Posts : 5 Reputation : 0 Join date : 2013-04-10 Age : 24
| Subject: Re: Mermails....... Tue Apr 30, 2013 3:38 am | |
| - TheCoolest wrote:
- Well the whole point of building this deck was to understand it. Seeing how its Tier 1, and you should always know thy enemy. I decided to build it, I need to learn how to build em myself or else I don't really learn much of why this or that don't work in this deck and what I should get rid of in a duel if facing them. personally I think chain destruction would help a ton once megalo comes out. Since Mermails or Atlanteans have no abilities to recover cards from graves.
Like Kyo said, there are many ways you can gain graveyard recovery. Gunde, Turge, Squall, Salvage, are all examples. So how exactly does Chain Destruction activate on Megalo's summon? If you want to know the best cards against Merlanteans, they are: Macro cards, Soul Drain I would recommend Merlanteans (no Genex Engine) because [to copy], they get more explosive plays. Merlanteans aren't a very hard deck to learn or use and can really get games. |
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Zeno Moderator
Posts : 2183 Reputation : 30 Join date : 2013-01-26 Age : 55 Location : Digital World
Character Sheet Name: HP: (100/100) Age: 19
| Subject: Re: Mermails....... Tue Apr 30, 2013 3:08 pm | |
| Im not netdecking -_- also I didn't think id get this much comments on such a terrible build |
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Blazer Slater Lucian
Posts : 841 Reputation : 120 Join date : 2013-02-04
Character Sheet Name: HP: (100/100) Age:
| Subject: Re: Mermails....... Tue Apr 30, 2013 3:35 pm | |
| If I was any good at building decks, I would help you out. As you know, TC, I don't build decks that use either Synchros or Xyz's, let alone both. I wish I was able to help you. Best of luck building an epic deck that can use both in it. |
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