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Zeno Moderator
Posts : 2183 Reputation : 30 Join date : 2013-01-26 Age : 55 Location : Digital World
Character Sheet Name: HP: (100/100) Age: 19
| Subject: Re: - HG2 Deck Masters - Wed Dec 04, 2013 2:30 am | |
| Um doesn't the deck master rule say if its destroyed? Using it in some way works differently then destroying it. Which makes this a bit more harder to win indeed. |
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Pride Moderator
Posts : 1390 Reputation : 12 Join date : 2013-05-23 Age : 27 Location : A Galaxy Far, Far Away
Character Sheet Name: HP: (0/0) Age:
| Subject: Re: - HG2 Deck Masters - Wed Dec 04, 2013 5:08 am | |
| - Sylveraine wrote:
- The only question now is, do we like. Banish the Deck Master, from our Deck, to show, that's our Deck Master? I think that would be handiest. Since you made a pretty good explanation now on the effects. But, we don't know where the Deck Master goes, when the game starts. Like, does it remain in your Deck [doubt it] or do you put it in a free S/T Zone, or banish it. Which one?
Really it's just there in spirit. Then once summoned, you'll just use a token. |
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Beelzemon Lucian
Posts : 2960 Reputation : 3 Join date : 2013-07-01 Age : 33
Character Sheet Name: Kill Matronix HP: (100/100) Age: 25
| Subject: Re: - HG2 Deck Masters - Wed Dec 04, 2013 6:09 am | |
| yesssssssssssss so we can have 3x copy of that presumed monster that is a DM? |
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Fluff Fluff Zed
Posts : 4045 Reputation : 9 Join date : 2013-10-07 Age : 30 Location : Mist Valley
Character Sheet Name: Fluff HP: (0/0) Age: 20
| Subject: Re: - HG2 Deck Masters - Wed Dec 04, 2013 2:34 pm | |
| The way it's looking, yea. You'll be able to bring out Pandemonium like every turn now, Kill ;-; |
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Beelzemon Lucian
Posts : 2960 Reputation : 3 Join date : 2013-07-01 Age : 33
Character Sheet Name: Kill Matronix HP: (100/100) Age: 25
| Subject: Re: - HG2 Deck Masters - Wed Dec 04, 2013 2:35 pm | |
| that's great! |
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Mr.Kandy Lucian
Posts : 72 Reputation : 0 Join date : 2013-06-27 Age : 27 Location : Kandy Land
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Beelzemon Lucian
Posts : 2960 Reputation : 3 Join date : 2013-07-01 Age : 33
Character Sheet Name: Kill Matronix HP: (100/100) Age: 25
| Subject: Re: - HG2 Deck Masters - Wed Dec 04, 2013 7:04 pm | |
| lol. fluff. seems to me that you're not the only one who survived the mist valley massacre |
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Fluff Fluff Zed
Posts : 4045 Reputation : 9 Join date : 2013-10-07 Age : 30 Location : Mist Valley
Character Sheet Name: Fluff HP: (0/0) Age: 20
| Subject: Re: - HG2 Deck Masters - Wed Dec 04, 2013 7:23 pm | |
| He's using ninjas in with his I believe. Let's just assume he's a descendant of the ninjas that destroyed Mist Valley and looted a few of our cards that only residents of Mist Valley had access to. In order to restore dignity to my fallen ones, Kandy must die by my hand in this tournament.
*I really like the way this role play is turning out lol* |
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Superion Maximus Leona
Posts : 3080 Reputation : 3 Join date : 2013-09-21 Age : 27 Location : Cybertron
Character Sheet Name: Superion HP: (1000/1000) Age: 2 million
| Subject: Re: - HG2 Deck Masters - Wed Dec 04, 2013 7:39 pm | |
| well i hope one of you dosnt lose before the can get vegeance |
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Beelzemon Lucian
Posts : 2960 Reputation : 3 Join date : 2013-07-01 Age : 33
Character Sheet Name: Kill Matronix HP: (100/100) Age: 25
| Subject: Re: - HG2 Deck Masters - Wed Dec 04, 2013 8:16 pm | |
| lol. i wonder on which side i should be in this side quest of mine. meh i'll stick with neutral, and see what i find on my main quest |
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Nottu Lucian
Posts : 3368 Reputation : 118 Join date : 2013-02-03
Character Sheet Name: Herenyonen HP: (84/84) Age: 29
| Subject: Re: - HG2 Deck Masters - Thu Dec 05, 2013 2:39 am | |
| Well, glad I got mine approved. |
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Exraven Lucian
Posts : 192 Reputation : 2 Join date : 2013-08-06 Age : 31 Location : Va Beach
Character Sheet Name: HP: (100/100) Age: 20
| Subject: Re: - HG2 Deck Masters - Thu Dec 05, 2013 5:13 pm | |
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Fluff Fluff Zed
Posts : 4045 Reputation : 9 Join date : 2013-10-07 Age : 30 Location : Mist Valley
Character Sheet Name: Fluff HP: (0/0) Age: 20
| Subject: Re: - HG2 Deck Masters - Thu Dec 05, 2013 5:20 pm | |
| Pride will be on eventually to evaluate all deck masters he hasn't yet, I imagine. |
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Beelzemon Lucian
Posts : 2960 Reputation : 3 Join date : 2013-07-01 Age : 33
Character Sheet Name: Kill Matronix HP: (100/100) Age: 25
| Subject: Re: - HG2 Deck Masters - Thu Dec 05, 2013 5:33 pm | |
| he did the older ones. he hasn't been on in a while so, he'll do it when he'll be done with his stuff |
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Pride Moderator
Posts : 1390 Reputation : 12 Join date : 2013-05-23 Age : 27 Location : A Galaxy Far, Far Away
Character Sheet Name: HP: (0/0) Age:
| Subject: Re: - HG2 Deck Masters - Thu Dec 05, 2013 9:12 pm | |
| Oh sorry guys. I just wanted to do a lot of them at once and not have to edit the post a thousand times. But if you prefer that, I guess I can do it.
Also, I wasn't meaning for me to just pick the effects. You all should comment (nicely constructive) about others' effects too.
I'll be comment on the new ones now.
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Beelzemon Lucian
Posts : 2960 Reputation : 3 Join date : 2013-07-01 Age : 33
Character Sheet Name: Kill Matronix HP: (100/100) Age: 25
| Subject: Re: - HG2 Deck Masters - Thu Dec 05, 2013 9:15 pm | |
| pride. something completely off topic. why did you boosted water monsters in your area? |
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Pride Moderator
Posts : 1390 Reputation : 12 Join date : 2013-05-23 Age : 27 Location : A Galaxy Far, Far Away
Character Sheet Name: HP: (0/0) Age:
| Subject: Re: - HG2 Deck Masters - Thu Dec 05, 2013 9:32 pm | |
| - Killmatronix wrote:
- pride. something completely off topic. why did you boosted water monsters in your area?
o.O... Umm.. IDK just seemed to fit.. I mean.. Is everyone fine with it? If not, I'll change it.
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Fluff Fluff Zed
Posts : 4045 Reputation : 9 Join date : 2013-10-07 Age : 30 Location : Mist Valley
Character Sheet Name: Fluff HP: (0/0) Age: 20
| Subject: Re: - HG2 Deck Masters - Thu Dec 05, 2013 9:37 pm | |
| It seemed alright when I first saw it but the more I thought about it the more it looked really deadly. Anyone that's running a Water deck is going to more than likely stay there for the sheer fact that they'll win every single duel without question. If I were to run my Ice Barrier wetlands deck there I would be able to dominate by attacking directly TWICE with Dewdark. With Wetlands on the field that'd be 4800 damage from one monster. Granted, not every Water deck has that much potential, but still. I think it should be changed slightly. Maybe something like "All Water monsters inflict piercing damage when attacking an opponent's defense position monster." |
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Pride Moderator
Posts : 1390 Reputation : 12 Join date : 2013-05-23 Age : 27 Location : A Galaxy Far, Far Away
Character Sheet Name: HP: (0/0) Age:
| Subject: Re: - HG2 Deck Masters - Thu Dec 05, 2013 9:57 pm | |
| New effect: Water Attribute monsters gain 500 ATK during the damage step only.
Is this alright with everyone?
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Beelzemon Lucian
Posts : 2960 Reputation : 3 Join date : 2013-07-01 Age : 33
Character Sheet Name: Kill Matronix HP: (100/100) Age: 25
| Subject: Re: - HG2 Deck Masters - Thu Dec 05, 2013 9:59 pm | |
| not to be a biach, but i'm not good that there's only 1 field that boosts something. a good solution is that i just wont enter it. |
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Pride Moderator
Posts : 1390 Reputation : 12 Join date : 2013-05-23 Age : 27 Location : A Galaxy Far, Far Away
Character Sheet Name: HP: (0/0) Age:
| Subject: Re: - HG2 Deck Masters - Thu Dec 05, 2013 10:13 pm | |
| **Waves** Ight'. I got dis'.
Droite: Once per duel, if you would Xyz summon: you can target 1 monster your opponent controls and use that monster as an Xyz material (it's level becomes 4) your opponent takes no damage the turn this effecct is used.
Your effect is fine.
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Exraven: during either players turn, You can banish one monster from your side of the field and another from your opponents. during your next standby phase, return both monsters to their respective fields. If one of the monsters banished was a battlin boxer, you can target one card on the field and destroy it.
Prets perfect. Good job.
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Sasukat: The effect has to be one that can be applied when the master itself isn't on the field.
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Mr.Kandy: We'll edit it to, "This turn, all Wind type monsters you control gain 300 ATK points." Good.
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Catbug: Yours is close, but edit it to something that can be activated when your 6 isn't on the field.
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Beelzemon Lucian
Posts : 2960 Reputation : 3 Join date : 2013-07-01 Age : 33
Character Sheet Name: Kill Matronix HP: (100/100) Age: 25
| Subject: Re: - HG2 Deck Masters - Thu Dec 05, 2013 10:16 pm | |
| just a question about droite's eff. what if her DM takes control of your DM?
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Fluff Fluff Zed
Posts : 4045 Reputation : 9 Join date : 2013-10-07 Age : 30 Location : Mist Valley
Character Sheet Name: Fluff HP: (0/0) Age: 20
| Subject: Re: - HG2 Deck Masters - Thu Dec 05, 2013 10:29 pm | |
| Deck master's control can't be changed. So you can't go pulling something like Big Eye, Mind Control, or Locomotion R-Genex in an attempt to steal your opponent's deck master. That'd make winning the duel WAY too easy. |
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Beelzemon Lucian
Posts : 2960 Reputation : 3 Join date : 2013-07-01 Age : 33
Character Sheet Name: Kill Matronix HP: (100/100) Age: 25
| Subject: Re: - HG2 Deck Masters - Thu Dec 05, 2013 10:30 pm | |
| yes i know. i was talking about droite's DM like i said. |
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Pride Moderator
Posts : 1390 Reputation : 12 Join date : 2013-05-23 Age : 27 Location : A Galaxy Far, Far Away
Character Sheet Name: HP: (0/0) Age:
| Subject: Re: - HG2 Deck Masters - Thu Dec 05, 2013 10:30 pm | |
| Yeah. Sorry, I edited Kill's post rather than reposting. But yes. What Fluffy said.
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