Project Duel Academy
Please Join or Login!
Project Duel Academy
Please Join or Login!
Project Duel Academy
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Role Play Academy concerning a project to improve duelists.
 
HomeGallerySearchLatest imagesRegisterLog in

Share
 

 Example Rules For T-1(Combat Oriented)

View previous topic View next topic Go down 
AuthorMessage

Ventriloquist

Zed

Posts : 994
Reputation : 18
Join date : 2012-12-02
Location : USA

Character Sheet
Name:
HP:
Example Rules For T-1(Combat Oriented) Left_bar_bleue100/100Example Rules For T-1(Combat Oriented) Empty_bar_bleue  (100/100)
Age:

Example Rules For T-1(Combat Oriented) Empty
PostSubject: Example Rules For T-1(Combat Oriented)   Example Rules For T-1(Combat Oriented) EmptyWed Mar 05, 2014 4:44 am



Who Needs Rules?

There was once a time, known as "The Golden Age of RP!" Back then, roughly 10 years ago. Online Textual based RP was still in it's early stages. None of us knew what to do, and we experimented with the Script and Story styles a bit interchangeably. As for rules, none existed. It was ALL purely respect. People teleported, turned themselves into all might omnipotent Deities in the middle of matches, and summoned cosmic powers to force each other into submission. TO be honest? It was a GRAND ol' time. I'm proud to say I was a part of it. None the less, as more and more people got interested in RP. And, as certain individuals became "Way to OP," some sort of system had to be implemented. Teleporting was deemed illegal, and turning yourself into a God, or having God like powers was deemed "Godmod" and considered a bannable offense.

Basically, we needed rules, otherwise people would simply become crazy egotistical beings of pure, unadulterated raw power who could not be defeated by conventional or unconventional means.

______________________________

So Let's See These Rules Then Shall We?

Well first of all. You need to know the basics. As explaining those would literally take me an entire day to write, and is far more than I need to type out. Let me link you to something that's already been listed in my previous lessons.

http://www.scribd.com/doc/11548456/T1-Rules-and-Guidelines-for-the-Modern-Day-Role-Player

Reading that will cover the basics of how things work. However, we cannot simply ASSUME everyone knows these rules. And thus, normally each RP has its own set of rules. MOST of these reference the general rules, literally. Then go on to elaborate, or made slight alterations to the rules per how the players want that specific RP to be set up.

I will share my own list of combat rules I always insist people agree to when doing combat. I've comprised these rules out of what I believe to be both fair, and sensible in my 10 year experience in the field. (field of RP) Anyway, here they are, use them as an example for your own RP fights, or simply copy paste the list and be on your way. ^.^ I don't mind.


1. Respect is required no matter the situation. Failure to comply will result in game termination.
2. Complaints, situations, disagreements will be discussed accordingly between players.
3. Each participant holds the right to ask a third-party to review the role-play.
4. Mutual standards are applied to concepts such as god-mod[0 toleration] and close-ended actions.
General Standards –
5. No attacking on the first post. EVER.
6. NPC's 0 count are allowed as logical consistencies.
7. Turn-based, online-para; 7-day turn limitation enabled.
8. Fantasy - Unlocked.
9. Mock Death Match
10. You have a limit of 2 attack actions per post. Transformations take half of that, and any actions left over can be carried over to your next post.
11. No Numerical Speeds nor Teleportations [Counts as God mod].
12. Both Characters indeed have a choice know each other.
13. Final Call on who has won will be made by players, and if need be an acceptable judge.
14. Say I accept if you understand these rules.


______________________________

Woah Those Rules Are Over My Head!

Don't worry if they seem complicated. For one, make SURE you understand the basics of RP as listed in the link I provided. However, in the following link I'll provide an extensive break down of what each individual rule means. ^.^

https://projectduelforums.forumotion.com/t3049-vent-s-rp-rules-breakdown#35989
Back to top Go down
http://Chatango.com - Ventriloquist
 

Example Rules For T-1(Combat Oriented)

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» War Rules
» PDA Rules
» The Roleplay Rules
» Team Rules
» ODA Arena Rules

Permissions in this forum:You cannot reply to topics in this forum
Project Duel Academy :: General and Misc :: ODA Forum Archive :: RPGs :: ODA RP Help Center-