MonoMermails vs Elemental-HERO's
Match Results: 5/15 Marks (0-2)
Round 1: The game didnt last very long at all. In two turns the match was mine, due to sacky hand/poor defense. I won this game with classic mermail swarm.
Round 2: Several misplays were made on his end: Clearly he didnt know the rulings to his own cards, which cost him potential game. He won in the end.
Round 3: This game lasted about 3 turns: again, I won due to poor defense and classic mermail spam.
Ruling Questions: 12/20 Marks (2 Fully Correct)
Question 1 was answered correctly
Question 2 was answered correctly
Question 3 was answered incorrectly
Question 4 was answered correctly
Question 5 was answered incorrectly.
Attitude: 1/2 Marks
Cant say I liked his attitude too much, wasn't the best sport, definitely wasn't a poor sport though.
Duel Control: 4/10 Marks
He had control only in Game 2, where I lost due to a misplay.
Card Usage: 14/20 Marks
Didnt know a few rulings of his own cards, inabling him to use them to their full adventage.
Deck Consistency: 15/20 Marks
A basic HERO deck, no complaints for it's consistency in getting plays out.
Concentration: 2/3 Marks
Ask for damn responses.
Side
Deck: 10/15 Marks
Could be better constructed to actually counter the current Metagame, however, I suppose it'd be a good side for the next list.
Side deck included:
Originality: 2/10 Marks
Not very original.
Final Marks: 65/110 Welcome to Ra, Zack.