| | The Xyz Machine ("D.D." Machina with major edits!) | |
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Valkoor Lightheart Leona
Posts : 878 Reputation : 4 Join date : 2013-02-01 Age : 25 Location : Sitting in my room on my bed, thinking of a truly limitless world, filled with endless skies and adventure around every corner.
Character Sheet Name: Edmund HP: (900/100) Age: 17
| Subject: The Xyz Machine ("D.D." Machina with major edits!) Tue May 21, 2013 10:57 pm | |
| I need input on this to improve it. Ignore the side deck, they are just cards i want to hold on to in case i want them back in the deck. It mainly works on Xyzing at any time for an advantage/win, but mostly scrapping and banishing the parts for Machina Force and Covington, then summoning them all back to keep them together and have a partially safe summon of Machina Force. After getting MF out, i attempt using Resonance Force (Which rarely ever gets drawn with two copies.) To bring out Superdreadnaught Rail Cannon Gustav Max, my powerful trump card thats LP-Devastating with Xyz Unit. Anyone have suggestions? NOTE: New tablet update is wreking havok while trying to edit this. Updating... LATEST EDITED VERSION Edits: -2 Bazoo the Soul-Eater +2 Soul Release in both Alt Arts -1Machina Peacekeeper -1 Xyz Reborn +1 Resonance Field + all RF in random slots of the deck (Two just isnt getting drawn. WTF DN?!?) +1 Scrap Recycler (For Deck ---> Grave eff and can recycle two Gearframes as a bonus.)
Last edited by Valkoor Lightheart on Fri Jun 14, 2013 8:51 pm; edited 2 times in total |
| | | Valkoor Lightheart Leona
Posts : 878 Reputation : 4 Join date : 2013-02-01 Age : 25 Location : Sitting in my room on my bed, thinking of a truly limitless world, filled with endless skies and adventure around every corner.
Character Sheet Name: Edmund HP: (900/100) Age: 17
| Subject: Re: The Xyz Machine ("D.D." Machina with major edits!) Wed May 22, 2013 4:49 am | |
| Updated. Please give any advice or edits, i wanna perfect this deck. |
| | | Taisakuno Shouri Zed
Posts : 515 Reputation : 33 Join date : 2013-02-24 Age : 27
| Subject: Re: The Xyz Machine ("D.D." Machina with major edits!) Thu May 23, 2013 1:02 pm | |
| Ill post on my free block. I know you like to pull all these combos, but I suggest not to have too many things going on. By the time you have completed one of your conditions the duel probably would have ended already, unless both you and your opponent are dead drawing and making the game go to 20+ turns. You stars the following with your deck.
1. I mainly win by xyzing 2. The goal is to banish and ss the pieces to ss machina force 3. With machina force I then go into gustaphax, which combos well with xyz unit.
I think you should scratch goal 3,or stick with just goal 1 and 2,or just stick with goal 2. I prefer you to do 2, for speed and allow you to make it faster and cut nearly half of the unecessary cards already.
Let me know if you are going to take my suggestions. If not, I will respond to what you should fix when I can. |
| | | Zeno Moderator
Posts : 2183 Reputation : 30 Join date : 2013-01-26 Age : 54 Location : Digital World
Character Sheet Name: HP: (100/100) Age: 19
| Subject: Re: The Xyz Machine ("D.D." Machina with major edits!) Fri May 24, 2013 1:04 am | |
| I think you should listen to taisa I told you using MF for Xyz Mat is kinda dumb, cause it makes you lose cards fast. So why not just SS him, and then royal decree? |
| | | Potato Lucian
Posts : 580 Reputation : 7 Join date : 2013-05-05
| Subject: Re: The Xyz Machine ("D.D." Machina with major edits!) Fri May 24, 2013 1:37 am | |
| Run phantom of chaos (Banish force, tribute phantom to summon the 3 machines). Run summoner monks (Searches phantom,covington,any piece etc.) Iron call (If were going ocg). Limiter removal (Basically mandatory in machine decks). United we stand isn't very good. peacekeeper is too slow. cannon isn't good either. tinplate fish gets you gigant or into summoner monk for shock master. Jumbo drill isn't very good. birdman (Very very optional but i like it in machine decks because gigant can search it for ez syncs). Could try a macro/fissure + hidden armory -> d.d.r. Macro/fissure are good stun and might help make it a bit more competitive. That's about all i got, Good luck with the deck |
| | | Valkoor Lightheart Leona
Posts : 878 Reputation : 4 Join date : 2013-02-01 Age : 25 Location : Sitting in my room on my bed, thinking of a truly limitless world, filled with endless skies and adventure around every corner.
Character Sheet Name: Edmund HP: (900/100) Age: 17
| Subject: Re: The Xyz Machine ("D.D." Machina with major edits!) Fri May 24, 2013 4:16 am | |
| Tai: I think i should work on Goal 3 more. Sorry, but i think i have a good Win Condition set with Gustav.
Weevile: I dont see how Banishing Force and summoning the pieces help in any way. Im not going mainly Rank 4 Xyz, and itd ruin my chance of Gustav Max summon. If i want this as a Rank 4 Deck id throw it in.
Summoner Monk can be replaced with Scrap Recycler, since he can send a level 4 EARTH Machine instantly to grave PLUS recycle my Gearframes two at a time, providing some limited defense/search power back to the deck.
I dont think i need Iron call since im graving mostly.
Prob use limiter, but ive got PLENTY to send those pieces away while they arent on field. Cannon, Fortress, Scrap, Xyzing...
Tinplate is good level 4 summon to Xyz, despite only from hand, considering this card.
Peacekeeper i could drop to one with Cannon too, thinking of having two cannon still, but i need one PK to at least get some small search power, and cannon can Xyz Number 40 (And send away a Machina piece) or summon out my Fortress from grave as its own Monster Reborn.
United We Stand has some defensive power when in need of keeping a monster out.
Drill is great 5 Xyz while theres 1-2 lvl 4 Machines out on my field for my almighty Digvorzhak or Volcanosauras.
Didnt you see this was an XYZ deck? Not putting Birdman in this.
Hidden Armory is too risky to send something from top to grave. If i dont have something important, it might just destroy it. (Example, Soul Release or Machina Force.)
Macro could ruin Scrap Recycler's potential if thats sent in.
Fissure seemed impossible to draw last time it was in this deck. Same problem as Macro. |
| | | Zeno Moderator
Posts : 2183 Reputation : 30 Join date : 2013-01-26 Age : 54 Location : Digital World
Character Sheet Name: HP: (100/100) Age: 19
| Subject: Re: The Xyz Machine ("D.D." Machina with major edits!) Fri May 24, 2013 3:25 pm | |
| Still, Using force for xyz is a giant waste man :/ if he had a smaller summon condition this wouldn't be a problem though . But sadly that's not the case in this one. MF is a good beater man, don't just let him goto waste :/. Gustav is good but you can use cowboy :/ who is a lot easier to summon and still gets the job done. |
| | | Valkoor Lightheart Leona
Posts : 878 Reputation : 4 Join date : 2013-02-01 Age : 25 Location : Sitting in my room on my bed, thinking of a truly limitless world, filled with endless skies and adventure around every corner.
Character Sheet Name: Edmund HP: (900/100) Age: 17
| Subject: Re: The Xyz Machine ("D.D." Machina with major edits!) Fri May 24, 2013 5:18 pm | |
| If i can get Resonance, MF would be worth the sacrifice. I send away those four monsters, but i get at least one back: Covington, which means i get two cards out of the summon. Since theyre both EARTH Machines, i can use Resonance to rid of Covington again (If i just summon, attack, end, and hes still up, he is wasted by banish, if he wasnt under this effect, he'd be scraped again as an easy target for attacks.). :/ thinking of still attempting to use this strategy so Covington can be used just a little bit more.
Updated deck! I tried finding other Level 10 monsters that could fit my deck: my only choice is Elt., so MF is my only choice besides not having anything on my field or hand (for Rocket Arrow Express and The Wicked Eraser) or... wait. Noticed i could still use that T.G. synchro which is a 10 EARTH Machine. XPPP I feel so stupid. ._.
Edit: Banish then summon all the pieces, summon level 2 tuner, Synch, T.G. Synchro a EARTH Machine. Galaxy queens light a good card in this deck?
Edit #2: Nvm. Blade Blaster requires a non-Tuner SYNCHRO. Im just too lazy to completely reforge my machines -_- |
| | | DeathGodKyo Leona
Posts : 28 Reputation : 1 Join date : 2013-05-19
| Subject: Re: The Xyz Machine ("D.D." Machina with major edits!) Fri May 24, 2013 7:08 pm | |
| I'm no expert, but I have a few suggestions. First of all, since your monsters are almost all Machines and are based around Machines, it's worth considering trading the United We Stand for a Solidarity. Granted, if your plan fails with some of your Xyz monsters (such as win condition with Gustav) it could make Solidarity dead, but you seem focused on preventing that. Also, if you're going for an Xyz based Deck, here's an idea: Add in more copies of Machina Fortress and Machina Force, since you can discard excess copies of Machina Force for Machina Fortress. Then, get rid of some of the "staple" cards in your Extra Deck that don't work towards your specific win condition, and add in some Rank 3 Xyz monsters (such as Wind-Up Zenmaines and Soul of Silvermountain, though the latter might conflict with Solidarity) and, most importantly, the Rank 7 Mecha Phantom Beast Dracossack. He's great for quickly bringing out new Xyz monsters, and if worst comes to worst he can blast himself to take out your opponent's major threatening monsters. He might not appear every game since you won't always be able to get 2 of Machina Fortress to the field, but it's fairly consistent, and Machina Fortress is useful for a lot more than just that Xyz Summon. So yeah, those are my two cents Hope it helps. |
| | | Valkoor Lightheart Leona
Posts : 878 Reputation : 4 Join date : 2013-02-01 Age : 25 Location : Sitting in my room on my bed, thinking of a truly limitless world, filled with endless skies and adventure around every corner.
Character Sheet Name: Edmund HP: (900/100) Age: 17
| Subject: Re: The Xyz Machine ("D.D." Machina with major edits!) Fri May 24, 2013 7:20 pm | |
| XP im forgetful like that. I was going to add Dragosack to deck, but i never put him in in place if Big Eye. Maybe ill add in one more Force just in case, but ill def add in a second Fortress. Plus, i have three resonance, so Drago is real easy to summon with the right stuff (Resonance is a jerk, it doesnt like to be drawn.) |
| | | Valkoor Lightheart Leona
Posts : 878 Reputation : 4 Join date : 2013-02-01 Age : 25 Location : Sitting in my room on my bed, thinking of a truly limitless world, filled with endless skies and adventure around every corner.
Character Sheet Name: Edmund HP: (900/100) Age: 17
| Subject: Re: The Xyz Machine ("D.D." Machina with major edits!) Fri Jun 14, 2013 8:53 pm | |
| New updates on this deck with a new name as well. now, if only this stupid update could let me edit the cursed thing.
Ok, this F'ed up update is annoying me. i cant get rid of the images and they are fullsize + flooding off the Text box and even to where the page cannot access at the bottom, past the page boundries. Grrrrrr..... |
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