Project Duel Academy
Please Join or Login!

Role Play Academy concerning a project to improve duelists.
HomeGallerySearchRegisterLog in


 Noble Lights

View previous topic View next topic Go down 



Posts : 28
Reputation : 1
Join date : 2013-05-19

Noble Lights Empty
PostSubject: Noble Lights   Noble Lights EmptySun Jun 02, 2013 10:41 am

So, this is my original but semi-crappy Deck that I need a good deal of help with. I'd like advice and criticism, but please stay within the bounds of the Deck unless you find all efforts hopeless at this point. This is basically a Lightsworn/Noble Knights crossover, which is very capable of pulling off the main strategy but a bit too slow and has consistency issues, thus my request for help.

So here's the Deck:

Card List:


2x Ehren, Lightsworn Monk
3x Garoth, Lightsworn Warrior
3x Jain, Lightsworn Paladin
2x Ryko, Lightsworn Paladin
3x Noble Knight Artorigus
1x Rescue Rabbit
2x Lightray Gearfried
1x Honest
2x Noble Knight Gawayn
3x Queen's Knight


1x Charge of the Light Brigade
1x Photon Lead
1x Dark Hole
1x Heavy Storm
1x Monster Reborn
2x Mystical Space Typhoon
1x Noble Arms - Arfeudutyr
2x Noble Arms - Caliburn
2x Noble Arms - Gallatin
1x Noble Arms of Destiny
2x Magical Mallet


3x Royal Decree


3x Artorigus, King of the Noble Knight (definitely dropping one, don't know what for though)
1x Blade Armor Ninja
1x Daigusto Emeral
1x Gagaga Cowboy
1x Heroic Champion - Excalibur
1x Number 102: Holy Lightning Glorious Halo (definitely need to drop this, amazing card, but I'm going to be trying to build this Deck TCG so need a replacement, possibly a second Utopia)
1x Number 16: Shock Master
1x Number 39: Utopia (as previously mentioned, considering bumping to 2)
1x Number C39: Utopia Ray
1x Starliege Paladynamo
1x Zubaba General
1x Hieratic Sun Dragon Overlord of Heliopolis
1x Galaxy-Eyes Tachyon Dragon (need to drop, but don't know for what)

Side Deck:

1x Cyber Dragon
2x Effect Vieler (dang Rabbits)
2x Maxx "C"
1x Snowman Eater
2x Thunder King Rai-Oh
2x Trap Stun (in case my Royal Decrees don't reach me fast enough in Game 1)
1x Mystical Space Typhoon
2x Breakthrough Skill
1x Solemn Judgment
1x Solemn Warning

One of my biggest struggles aside from the consistency is also my Side Deck, which seems to lack the tools I need, but my modern card knowledge doesn't reach far enough for me to make selective decisions.

The strategy of this Deck is to mill my Noble Arms equip cards into the Graveyard, and I made sure to use only the Warrior-type Lightsworns (and Ryko, but meh) so that I would have use for the ones that jumped out at my hand. Once they're there, I've compiled a number of methods to bring out the main pusher of the Deck, Artorigus, King of the Noble Knights. If he fails or I mill the wrong cards and he escapes me, I have Lightray Gearfried to fall back on, who compliments this Deck as a backup force perfectly, negating opponent's pushes and serving as an easy-to-summon beater as well.

I'm running one Rabbit to bring out my Artorigus, and the Queen's Knight are there to improve LIGHT Warrior count and give something else for Rescue Rabbit to target should my Artorigus be milled.

I'm considering dropping the Decrees altogether for Stuns so that I can run Beckoning Light, which I feel would in and of itself improve my consistency immensely. Or Side the Decrees, so that I could flop back to this if necessary. Also possibly add more Lightray cards, but meh, Gearfried is the only one who really helps the Deck a whole lot, the others would just be sorta (in)convenience beaters.

So yeah. Feel free to shred and flame my design. Actually, please don't. But friendly criticism and, especially, advice is much appreciated Very Happy Hope I can make this semi-competitive for the next YCS that comes anywhere roughly near me. Thank y'all in advance!
Back to top Go down



Posts : 2183
Reputation : 30
Join date : 2013-01-26
Age : 50
Location : Digital World

Character Sheet
Noble Lights Left_bar_bleue100/100Noble Lights Empty_bar_bleue  (100/100)
Age: 19

Noble Lights Empty
PostSubject: Re: Noble Lights   Noble Lights EmptySun Jun 02, 2013 4:10 pm

Looks fine to me im glad you took out crashbug road that could have been troublesome. But why no judgement dragon?

Noble Lights Acb

Spammers Beware!

Might get 'em in church or something. We heard the deacon speaking. I'm Donnie McClurkin frontin'~ Kidd Kirigaya

Fun Guide:
Back to top Go down

Taisakuno Shouri


Posts : 515
Reputation : 33
Join date : 2013-02-24
Age : 23

Noble Lights Empty
PostSubject: Re: Noble Lights   Noble Lights EmptySun Jun 02, 2013 8:43 pm

You should definitely keep the Royal Decree and side it. The game currently just doesn't call for maining Royal Decree, because how fast the game goes and how consistent you need your plays to be. There definitely will be rogue decks that go trap heavy, so having it in the side is definitely a safe choice if your deck just losses to Traps.
I will post more later when I look more into the deck.

Noble Lights 0HR2EzZ
Back to top Go down



Posts : 28
Reputation : 1
Join date : 2013-05-19

Noble Lights Empty
PostSubject: Re: Noble Lights   Noble Lights EmptyMon Jun 03, 2013 2:30 am

@TheCoolest: I didn't think I'd be able to consistently pull Judgment Dragon since I have all of four differently-named Lightsworns, making the conditions rather hard to fulfill for JD. I'll make my decision when I get more input on it, but the boss of the Deck is intended to be King Artorigus.

@Gauche: Thanks for the tip. I'll make sure to switch the Decrees over to Side. Would Beckoning Light be a good Main since it can help me get important milled cards to my hand and put more of my Noble Arms equips into the Grave?
Back to top Go down
Sponsored content

Noble Lights Empty
PostSubject: Re: Noble Lights   Noble Lights Empty

Back to top Go down

Noble Lights

View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Project Duel Academy :: General and Misc :: Miscellaneous Archive :: Off Topic-