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 New archtype - Tellaknights

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Superion Maximus

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PostSubject: New archtype - Tellaknights   Tue Apr 15, 2014 12:18 pm

Stellaknight Deltatheros


Quote :
3 Level 4 monsters
While this card has Xyz Material, when you Normal/Special Summon a monster(s), your opponent cannot activate cards or effects. Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy that card. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellaknight" monster from your hand or Deck.

Satellaknight Altair


Quote :
You can only use the effect of "Satellaknight Altair" once per turn. If this card is Summoned: You can target 1 "tellaknight" monster in your Graveyard, except "Satellaknight Altair"; Special Summon it in face-up Defense Position. If you activate this effect, monsters you control other than "tellaknight" monsters cannot attack for the rest of this turn.

Satellaknight Deneb


Quote :
You can only use the effect of "Satellaknight Deneb" once per turn. If this card is Summoned: You can add 1 "tellaknight" monster from your Deck to your hand, except "Satellaknight Deneb".

Satellaknight Vega


Quote :
You can only use the effect of "Satellaknight Vega" once per turn. If this card is Summoned: You can Special Summon 1 "tellaknight" monster from your hand, except "Satellaknight Vega".

Satellaknight Bridge


Quote :
You can only activate 1 "Satellaknight Bridge" per turn. Target 1 "tellaknight" monster you control; Special Summon 1 "tellaknight" monster with a different name from your Deck, and if you do, shuffle that target into the Deck. As long as that Special Summoned monster is face-up, you cannot Special Summon monsters, except "tellaknight" monsters.

Sacred Constellation Factor


Quote :
When a Spell Card, Trap Card, or monster effect is activated: Send 1 "tellaknight" monster you control to the Graveyard; negate the activation, and if you do, destroy it, then draw 1 card.


My guess is that these will be enemys of the shadoll archtype

Edit: new cards

Satellaknight Sham


Quote :
You can only use the effect of "Satellaknight Sham" once per turn. If this card is Summoned: You can inflict 1000 damage to your opponent.

Satellaknight Unuk


Quote :
You can only use the effect of "Satellaknight Unuk" once per turn. If this card is Summoned: You can send 1 "tellaknight" monster from your Deck to the Graveyard, except "Satellaknight Unuk".

Satellaknight Factor

http://img3.wikia.nocookie.net/__cb20140416142215/yugioh/images/thumb/c/c3/SatellaknightFactor-DUEA-JA-C.png/300px-SatellaknightFactor-DUEA-JA-C.png

Quote :
Equip only to a "tellaknight" monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. Destroy this card if you control a monster that is not a "tellaknight" monster.



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[06:28:59] C.C. : Hero. Muh may be a troll. But the man knowxs damned well how to duel.
[06:29:03] C.C. : Why isn't he in?

[22:24:47 19/04/14] * Superion Maximus bitchslaps all of u
[22:25:11 19/04/14] DarkSoul : That bitchslap echoed throughout all space and summoned Palkia
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Last edited by Superion Maximus on Wed Apr 16, 2014 4:49 pm; edited 1 time in total
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DracoKnight

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PostSubject: Re: New archtype - Tellaknights   Tue Apr 15, 2014 1:41 pm

reminds me of the consteller monsters. Someone's running out of ideas for new cards.


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Beelzemon

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PostSubject: Re: New archtype - Tellaknights   Tue Apr 15, 2014 2:47 pm

slifer1 wrote:
reminds me of the consteller monsters. Someone's running out of ideas for new cards.

actually thought that myself, but they have different armour n shit. but stars nonetheless.

anyway muh. checked everything on ygopro, and only dueled against them. not good yet. but nice theory you have going there. heh






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Fluff Fluff

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PostSubject: Re: New archtype - Tellaknights   Tue Apr 15, 2014 3:38 pm

It's an ok archtype I guess. Unless it gets more support I can't see it being any better than tier 8 atm ._.




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Superion Maximus

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PostSubject: Re: New archtype - Tellaknights   Tue Apr 15, 2014 4:02 pm

Killmatronix wrote:
slifer1 wrote:
reminds me of the consteller monsters. Someone's running out of ideas for new cards.

actually thought that myself, but they have different armour n shit. but stars nonetheless.

anyway muh. checked everything on ygopro, and only dueled against them. not good yet. but nice theory you have going there. heh


Everyone thought its similiar even wikipedia XD

Fluff Fluff wrote:
It's an ok archtype I guess. Unless it gets more support I can't see it being any better than tier 8 atm ._.

still better then your kuriboh Razz


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[06:28:59] C.C. : Hero. Muh may be a troll. But the man knowxs damned well how to duel.
[06:29:03] C.C. : Why isn't he in?

[22:24:47 19/04/14] * Superion Maximus bitchslaps all of u
[22:25:11 19/04/14] DarkSoul : That bitchslap echoed throughout all space and summoned Palkia
My favourite images

Official 7th gym leader of the ODA League

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Beelzemon

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PostSubject: Re: New archtype - Tellaknights   Tue Apr 15, 2014 4:03 pm

bitch please. once OTK-ed exodia with Kuriboh deck :/






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Fluff Fluff

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PostSubject: Re: New archtype - Tellaknights   Tue Apr 15, 2014 4:08 pm

Kuriboh op




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Superion Maximus

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PostSubject: Re: New archtype - Tellaknights   Tue Apr 15, 2014 4:18 pm

Kuriboh sucks Razz


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[06:28:59] C.C. : Hero. Muh may be a troll. But the man knowxs damned well how to duel.
[06:29:03] C.C. : Why isn't he in?

[22:24:47 19/04/14] * Superion Maximus bitchslaps all of u
[22:25:11 19/04/14] DarkSoul : That bitchslap echoed throughout all space and summoned Palkia
My favourite images

Official 7th gym leader of the ODA League

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Beelzemon

Lucian

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PostSubject: Re: New archtype - Tellaknights   Tue Apr 15, 2014 4:18 pm

lv 9 much, muh? manga support's awesome.






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Fluff Fluff

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PostSubject: Re: New archtype - Tellaknights   Tue Apr 15, 2014 4:20 pm

Level 9 takes way too much effort to get on the field. I don't run 9 or 10 in mine :s




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Superion Maximus

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PostSubject: Re: New archtype - Tellaknights   Tue Apr 15, 2014 4:20 pm

only nubs says kuriboh op Razz


Guest owes me money!



[06:28:59] C.C. : Hero. Muh may be a troll. But the man knowxs damned well how to duel.
[06:29:03] C.C. : Why isn't he in?

[22:24:47 19/04/14] * Superion Maximus bitchslaps all of u
[22:25:11 19/04/14] DarkSoul : That bitchslap echoed throughout all space and summoned Palkia
My favourite images

Official 7th gym leader of the ODA League

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Beelzemon

Lucian

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PostSubject: Re: New archtype - Tellaknights   Tue Apr 15, 2014 4:21 pm

ey fuck both, Kuriboh's awesome. gonna make a pure kuriboh deck just to show it






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Fluff Fluff

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PostSubject: Re: New archtype - Tellaknights   Tue Apr 15, 2014 4:23 pm

Join the club >.>




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Superion Maximus

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PostSubject: Re: New archtype - Tellaknights   Tue Apr 15, 2014 4:26 pm

its not pure if its main plays require other monster u nub


Guest owes me money!



[06:28:59] C.C. : Hero. Muh may be a troll. But the man knowxs damned well how to duel.
[06:29:03] C.C. : Why isn't he in?

[22:24:47 19/04/14] * Superion Maximus bitchslaps all of u
[22:25:11 19/04/14] DarkSoul : That bitchslap echoed throughout all space and summoned Palkia
My favourite images

Official 7th gym leader of the ODA League

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Beelzemon

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PostSubject: Re: New archtype - Tellaknights   Tue Apr 15, 2014 4:27 pm







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Superion Maximus

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PostSubject: Re: New archtype - Tellaknights   Tue Apr 15, 2014 4:28 pm

it sucks so much


Guest owes me money!



[06:28:59] C.C. : Hero. Muh may be a troll. But the man knowxs damned well how to duel.
[06:29:03] C.C. : Why isn't he in?

[22:24:47 19/04/14] * Superion Maximus bitchslaps all of u
[22:25:11 19/04/14] DarkSoul : That bitchslap echoed throughout all space and summoned Palkia
My favourite images

Official 7th gym leader of the ODA League

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DracoKnight

Leona

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PostSubject: Re: New archtype - Tellaknights   Tue Apr 15, 2014 6:16 pm

Superion Maximus wrote:
Kuriboh sucks Razz

No. Kuriboh is awesome.


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Beelzemon

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PostSubject: Re: New archtype - Tellaknights   Tue Apr 15, 2014 6:17 pm

ikr






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DracoKnight

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PostSubject: Re: New archtype - Tellaknights   Tue Apr 15, 2014 8:35 pm

how did this go from a topic about a new archtype to an argument about Kuriboh?


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Beelzemon

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PostSubject: Re: New archtype - Tellaknights   Tue Apr 15, 2014 9:27 pm

because. kuriboh's awesome






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DracoKnight

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PostSubject: Re: New archtype - Tellaknights   Wed Apr 16, 2014 1:30 pm

No dip, Sherlock.


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Beelzemon

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PostSubject: Re: New archtype - Tellaknights   Wed Apr 16, 2014 1:39 pm

huehue i'm smurt






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DracoKnight

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PostSubject: Re: New archtype - Tellaknights   Wed Apr 16, 2014 1:55 pm

to bad.


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Beelzemon

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PostSubject: Re: New archtype - Tellaknights   Wed Apr 16, 2014 1:56 pm

anyway. to get back on track about tellaknights. they are knights. so i'll use them even though i don't really like 'em atm






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Sasukat

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PostSubject: Re: New archtype - Tellaknights   Wed Apr 16, 2014 4:40 pm

I actually plan on trying these things. I love light lvl 4s


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