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 Undine Mermail

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The RealDeal

Lucian

Posts : 67
Reputation : 0
Join date : 2013-12-14
Age : 21

PostSubject: Undine Mermail   Wed Mar 12, 2014 9:30 am

Got bored, nuff said.

http://i.imgur.com/0kgl5kp.png

Monsters: 26
1x Tidal
3x Mermail Abyssmegalo
3x Mermail Abysslinde
2x Mermail Abysspike
1x Mermail Abyssturge
2x Atlantean Heavy Infantry
3x Atlantean Marksman
1x Atlantean Dragoons
3x Genex Undine
2x Genex Controller
1x Genex Ally Birdman
1x Deep Sea Diva
1x Moulinglacia the Elemental Lord
2x Effect Veiler

Spells: 8
1x Dark Hole
1x Allure of Darkness
1x Mind Control
3x MST
2x Salvage

Traps: 7
2x Breakthrough Skill
2x Fiendish Chain
3x Abyss-phere

Extra: 15
1x Armory Arm
1x Catastor
1x Black Rose
1x Dewloren
1x T.G. Librarian
1x Scrap Dragon 1x Gungnir
1x Gachi Gachi
1x Mermail abysstrite
1x Leviathan Dragon
1x Zenmaines
1x Abyss Dweller
1x Bahamut Shark
1x Mermail Abyssgaios
1x Big Eye
1x Dracosack


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DarkSoul

Admin

Posts : 1244
Reputation : 8
Join date : 2013-10-25
Age : 19
Location : Australia

Character Sheet
Name: Finn The Human
HP:
100/100  (100/100)
Age: 12

PostSubject: Re: Undine Mermail   Wed Mar 12, 2014 9:51 am

Too much effect negation, ditch both veilers, add Solemn Warning, and ditch the third megalo for another abysspike, three megalos can lead to dead draws imo. I would also get rid of the birdman and that elemental lord for forbidden lances.






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The RealDeal

Lucian

Posts : 67
Reputation : 0
Join date : 2013-12-14
Age : 21

PostSubject: Re: Undine Mermail   Wed Mar 12, 2014 10:37 am

I took out the 2 veilers for warning and another pike and I took my breakthroughs and chains out for 3 divine wraths. Deck is pretty good now.


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DarkSoul

Admin

Posts : 1244
Reputation : 8
Join date : 2013-10-25
Age : 19
Location : Australia

Character Sheet
Name: Finn The Human
HP:
100/100  (100/100)
Age: 12

PostSubject: Re: Undine Mermail   Wed Mar 12, 2014 11:43 am

Breakthrough is better than Divine Wrath honestly, Mermails dont need more destruction.






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Undine Mermail

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