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 Deck help

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Princessvilmisa

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PostSubject: Deck help   Sat Jan 04, 2014 9:56 pm

You guys have an advice what cards to add or get ride off?


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Guest

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PostSubject: Re: Deck help   Sat Jan 04, 2014 9:59 pm

Okay, First off, is this Casual or for tournament-level play?
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Princessvilmisa

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PostSubject: Re: Deck help   Sat Jan 04, 2014 10:03 pm

Casual


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Amaterasu

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PostSubject: Re: Deck help   Sat Jan 04, 2014 10:03 pm

I haven't played these Vanilla Hero since before Synchros were invented so I can't help too much.

1) Makes it easier to see if you use the sort function so we can see how many copies of each card.

2) Need more Miracle fusion and poly. Hero's are all about fusion and you have JUST one miracle fusion and no poly or superpoly.

3) Some cards are too situational like clay charge and convulsion of nature.

4) Special Hurricane is too situational to even risk. A second lightning vortex would be better. If anything cards like Veiler or Maxx C would be much better in the long run.

5) If you do want to play new Hero beat decks that I can help a lot more. They are a lot more competitive. They use Neos alius and Bubbleman and alot of traps for control of burst plays.




-Knowledge and awareness are vague, and perhaps better called illusions. Everyone lives within their own subjective interpretation-
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Princessvilmisa

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PostSubject: Re: Deck help   Sat Jan 04, 2014 10:12 pm

alright I will had more miracle fusion and poly should I take out claycharger convulsion of nature?


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PostSubject: Re: Deck help   Sat Jan 04, 2014 10:15 pm

All right, try this:

1 Avian, Burtinatrix and Clayman
Lose Archfiend, what ever the thing next to Burstinatrix is and the Lady Heats. Drop the Lightning Blade the Convulsion and Special Hurricane. Remove Clay Charge and the Cylinders.

Add 3 E Emergency Call, 1 Reinforcement of the Army, 3 Polymerization, 1 Miracle Fusion, 1 Super Polymerization, 2 Neos Alius.

That's a good start.
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Amaterasu

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PostSubject: Re: Deck help   Sat Jan 04, 2014 10:17 pm

Misa wrote:
alright I will had more miracle fusion and poly should I take out claycharger convulsion of nature?

Yeah and hurricane. Thing I love about Heros is that how they work perfectly together. Cards like that are dead draws and hardly ever help. Think about it. Would you rather have a instant fusion with a great attack and effect (using Miracle fusion) or would you rather turn your deck upside down (Nature)

Also I agree with Magi's changes. That is a great start. Althought I would max out the miracles instead of just 2. Poly can be either 1-2. 3 will be cloggy. Miracles CANT be dead draws so 3 is the best.




-Knowledge and awareness are vague, and perhaps better called illusions. Everyone lives within their own subjective interpretation-


Last edited by Hero on Sat Jan 04, 2014 10:20 pm; edited 2 times in total
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Guest

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PostSubject: Re: Deck help   Sat Jan 04, 2014 10:19 pm

See previous post...
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Princessvilmisa

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PostSubject: Re: Deck help   Mon Jan 06, 2014 9:46 pm

Alright Magic I took away the cards you said and added, Now I have 37 cards in deck this is what it looks like so far the reason why I added lady heat and archfiend because they where for fusion


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Amaterasu

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PostSubject: Re: Deck help   Mon Jan 06, 2014 9:56 pm

+2 Miracle Fusion
+1 Hero blast




-Knowledge and awareness are vague, and perhaps better called illusions. Everyone lives within their own subjective interpretation-
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Midna

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PostSubject: Re: Deck help   Mon Jan 06, 2014 10:03 pm

This is a different build of Hero deck. I hope it kicks butt when you get done with it. ^_^



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Princessvilmisa

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PostSubject: Re: Deck help   Mon Jan 06, 2014 10:46 pm

Thank you Midna, Is it okay to have more spell cards then trap and monster? I was wounderning cause I have 18 spells


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Midna

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PostSubject: Re: Deck help   Mon Jan 06, 2014 10:53 pm

You should add things so that you can protect your monsters so that you can keep them out long enough, especially if you need to fuse them or overlay. In my opinion, and it might not be the best, but perhaps Compulsory Evacuation.
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Princessvilmisa

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PostSubject: Re: Deck help   Mon Jan 06, 2014 11:05 pm

good idea I added it, thank you guys for the help can't wait to duel with it ^^


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DarkSoul

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PostSubject: Re: Deck help   Tue Jan 07, 2014 3:56 pm

Personally I would take out Blade-edge and add another woodsman.






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Princessvilmisa

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PostSubject: Re: Deck help   Sun Jan 12, 2014 8:22 pm

DarkSoul wrote:
Personally I would take out Blade-edge and add another woodsman.

Alright I will do that


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PostSubject: Re: Deck help   Sun Jan 12, 2014 8:41 pm

Um, Personally...

[1] Avian
[1] Burstinatrix
[1] Clayman
[3] Neos Alius
[2] Ocean
[1] Woodsman
[1] Bladedge
[1] Thunder King Rai-Oh
[2] Bubbleman
[3] King of the Swamp


[3] Polymerization
[3] Miracle Fusion
[1] Super Polymerization
[3] MST
[3] E - Emergency Call
[2] A Hero Lives
[1] Reinforcement of the Army
[1] Dark Hole


[1] Solemn Warning
[1] Compulsory Evacuation Device
[2] Phoenix Wing Wind Blast OR Divine Wrath
[2] Fiendish Chain
[1] Bottomless Trap Hole


Extra
[2] Absolute Zero
[3] The Shining
[1] Escuridao
[1] Nova Master
[1] Gaia
[1] Great Tornado
[1] Terra Firma
[1] Electrum
[1] Flame Wingman
[1] Shining Flare Wingman

[1] Lavalval Chain
[1] Blade Armor Ninja
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Princessvilmisa

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PostSubject: Re: Deck help   Sun Jan 12, 2014 8:53 pm

is mst typoon?


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Amaterasu

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PostSubject: Re: Deck help   Sun Jan 12, 2014 8:55 pm

Misa wrote:
is mst typoon?

Yeah it is.




-Knowledge and awareness are vague, and perhaps better called illusions. Everyone lives within their own subjective interpretation-
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Princessvilmisa

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PostSubject: Re: Deck help   Fri Jan 17, 2014 4:23 am

what gaia monster you want me to add theres different ones


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PostSubject: Re: Deck help   Fri Jan 17, 2014 4:41 am

Misa. Elemental HERO Gaia.

Its a level 6 Fusion monster.
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Princessvilmisa

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PostSubject: Re: Deck help   Fri Jan 17, 2014 4:49 am

oh ok now my deck is complete now yay!


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