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 Lesson #21.1: Revealing/Public Knowledge/Look

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Pride

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Lesson #21.1: Revealing/Public Knowledge/Look Empty
PostSubject: Lesson #21.1: Revealing/Public Knowledge/Look   Lesson #21.1: Revealing/Public Knowledge/Look EmptyMon Dec 30, 2013 5:28 am

Hey everyone, Pride here.  It's been a little bit, so I'm going to go ahead and post a new lesson.  But because these lessons are rather small, I'm actually going to be posting two mini-lessons.  So if for some reason the testing is changed and you need to complete the lesson, then you may do either.

This lesson's theme is all about, "revealing" or showing a card's face/picture/effect to both players.

Some basic things that everyone should know, that if a card is revealed, both plays may look at the card, (and read all of its information).  This must be done in a quick manner though, so it doesn't hold up the duel.

Cards can't be voluntarily revealed however.  They have to be revealed for card effects, costs, or to verify that an effect is actually what the opponent says it does/is.

If a card is already public knowledge, (It's been played already), it canned be revealed.  This only applies in very unique circumstances, but for example, if someone were to have "Mind on Air" on the field face-up, (Eff: Your opponent must play with their hand revealed), and you wish to activate you "Golden Ladybug" card, (Eff: Reveal from your hand and gain 500 Lifepoints) this action cannot be activated and is impossible.

Revealing for Verification

This section is a very slippery and vague slope.  It's important to pay close attention to effects so events like this don't happen.

Sometimes cards must be revealed to prevent cheating.  However, if you're playing online, you have an advantage of just looking it up online.

When an effect requires a player to 'search' for a card of a specific type in the deck, that player must reveal their card to the opponent.  If they do, then their opponent/you are permitted to read everything on the card, you aren't limited to only seeing the name.

In a case where an effect require the hand to be revealed, the opponent must reveal every card in the hand.  For example if you were to use 'Eradicator Epidemic Virus', they must show you every card in their hand, even the monster cards!


Public Knowledge

During a duel, the following items are considered to be public knowledge, unless a card effect says otherwise.  Duelists can verify these items at any time and must answer questions involving them truthfully.

- Both Duelists' current Life Points
- The number of cards in the hand, decks, graveyard, and banished zone.  However, you may only look at your opponent's Graveyard and Banished cards!
- The ATK or DEF of a face-up monster.
- The 'printed effect' of a card if activated.
- Counters, such as 'Spell Counters' on a 'Royal Magical Library'.
- Or Notes, such as reminders such as to remember the effect of 'Gold Sarcophagus'.

You must ask permission to see cards!  As dumb as that may be, obviously, it really only applies in real life.



LookingLesson #21.1: Revealing/Public Knowledge/Look Navi_Art

To 'look' at a card is to see the card's face.  When looking at a card, the player is allowed to view the entire card.  Before looking at an opponent's card, they must ask permission first, and the opponent is not allowed to refuse or ignore.  (Real Life only)

At any time during the duel, players are permitted to look at any card that is 'Public Knowledge'.

Cards in either player's Main Deck and the opponent's face-down cards in play, in hand, and Extra Deck may not be looked at unless a card effect allows the player to do so.  If an effect require the opponent to search for a card in their deck, the must reveal the card to the player!  If they don't have a card in their deck to select, the opponent is allowed to ask the searcher to reveal their deck for confirmation.

After looking at cards, obviously they return to their original location and position.  If cards in the Graveyard are being looked at, their order must not be changed.


 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Alright, so this was a little easier of a lesson, but this is the week's assignment.  The lowest amount for this week is going to remain 100, but there's two lessons, so go crazy!

But the assignment is to find 10 different cards that say 'reveal' or 'look at'.  It's a pretty easy lesson, but you can't use cards that others have listed!  Wink

Alright.  This was half of the lesson.  Follow this link - (Waiting to be Confirmed!) - for the other half!
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Valkoor Lightheart

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Lesson #21.1: Revealing/Public Knowledge/Look Empty
PostSubject: Re: Lesson #21.1: Revealing/Public Knowledge/Look   Lesson #21.1: Revealing/Public Knowledge/Look EmptyMon Dec 30, 2013 7:11 pm

Ceremonial Bell (Both players play with hands revealed as long as this card is face-up on the field.)

Respect Play (Same as Bell, except that's a monster, and this card is a trap.)

Koa'ki Meiru Sandman (I'm only doing one Koa'ki Meiru card because the entire/most of the Archetype needs a certain monster revealed to keep them alive.)

Monster Slots (By having a monster in your field and grave that are the same levels, by banishing the one (or one of them) from the graveyard, you draw a card and reveal it. If it's a monster that's the same level as the banished/one on the field, you can special summon the drawn monster. Otherwise, it stays in your hand as a regular draw.)

Ordeal of a Traveler (Whenever your opponent attacks, they call Monster Spell or Trap. If the card they pick out of your hand to see is not the right card, the attacking monster is returned to the hand. If it's the same type as called, the attack goes through unless something else gets in it's way.)

Wolf in Sheep's Clothing (If you receive damage from an opponent's monster's direct attack, (This is AFTER the attack and damage is done) reveal
a Level 1 monster in your hand and special summon it. Then add another monster of the same name to your hand)

Smoke Grenade of the Theif (If it's destroyed while equipped, you get to select and discard a card from opponent's hand.)

The Forceful Sentry (Look at your opponent's hand and shuffle one back into their deck.)

The Humble Sentry (Same as Forceful, except it's effect is directed at it's player!)

Confiscation (Pay 1000 to Look, select, and discard  a card from your opponent's hand.)
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Guest

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Lesson #21.1: Revealing/Public Knowledge/Look Empty
PostSubject: Re: Lesson #21.1: Revealing/Public Knowledge/Look   Lesson #21.1: Revealing/Public Knowledge/Look EmptyMon Dec 30, 2013 7:26 pm

(I've been playing Books a lot lately so...)

High Priestess of Prophecy. Special summons herself by revealing three Spellbook spell cards from your hand.

Spellbook of the Master. Long as you have a Spellcaster on the field, this puppy lets you copy a Normal Spellbook Spell card in your grave by Revealing a Spellbook in your hand.

Koa'ki Meiru monsters all state to discard the Iron Core or Reveal a monster from your hand of the correct type (Dragon for Drago and so forth)

Spellbook of Life needs you to reveal a Spellbook spell in your hand as a part of its cost.

A Man with Wdjat. Targets a set card upon his summon and lets you Look At it.

Big Eye (The FLIP not the Xyz): FLIP:  Look at up to 5 cards from the top of your Deck, then return them to the top of the Deck in any order.

Cyber Esper. While this card is in face-up Attack Position, you can look at every card your opponent draws.

Morphtronic Celfon (Love these things) ● While in Attack Position: Once per turn, you can roll a six-sided die. Reveal cards from the top of your Deck equal to the roll and Special Summon 1 Level 4 or lower "Morphtronic" monster from among them, ignoring the Summoning conditions. Shuffle the rest into the Deck. ● While in Defense Position: Once per turn, you can roll a six-sided die. Look at cards from the top of your Deck equal to the roll, then return them in the same order.

Odin's Eye. Once per turn, during each player's Standby Phase, you can select 1 face-up "Aesir" monster you control. Negate its effect(s) until the End Phase, and look at all cards in your opponent's hand and all Set cards they control. Cards and effects cannot be activated in response to this effect's activation.

Spellbook Organization. Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order.
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Pride

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Lesson #21.1: Revealing/Public Knowledge/Look Empty
PostSubject: Re: Lesson #21.1: Revealing/Public Knowledge/Look   Lesson #21.1: Revealing/Public Knowledge/Look EmptySun Jan 05, 2014 6:40 pm

Just a bump and reminder.  This lesson is pretty easy guys.  XD  The other half will be posted tomorrow at latest.
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Three Dog

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Lesson #21.1: Revealing/Public Knowledge/Look Empty
PostSubject: Re: Lesson #21.1: Revealing/Public Knowledge/Look   Lesson #21.1: Revealing/Public Knowledge/Look EmptySat Jan 11, 2014 11:32 pm

1: Appointer of the Red Lotus (Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until the End Phase of your opponent's next turn.)
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2: Cyber Jar (FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.))
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3: Clay Charge (When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent.)
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4: Armed Ninja (FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.))
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5: Future Fusion (Reveal 1 Fusion Monster in your Extra Deck and send, from your Main Deck to the Graveyard, the Fusion Material Monsters that are listed on that Fusion Monster Card. During your 2nd Standby Phase after this card's activation, Special Summon 1 of that Fusion Monster from your Extra Deck and target it with this card. (This Special Summon is treated as a Fusion Summon.) When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.)
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6: Flelf (Once per turn: You can reveal 1 monster in your hand; increase the Level of this card by the Level of that monster, until the End Phase.)
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7: DNA Check Up (Once per turn: You can reveal 1 monster in your hand; increase the Level of this card by the Level of that monster, until the End Phase.)
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8: Ma'at (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up LIGHT Dragon-Type monster and 1 face-up LIGHT Fairy-Type monster you control to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can declare 3 card names; reveal the top 3 cards of your Deck, add any of them that you named to your hand, also send the remaining cards to the Graveyard. This card's ATK and DEF are equal to the number of cards added to your hand by this effect x 1000.)
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9: Sunlight Unicorn (Once per turn: You can reveal the top card of your Deck, and if it is an Equip Spell Card, add it to your hand otherwise, place it on the bottom of your Deck.)
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10: Elemental HERO Prisma (Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Material Monsters listed on that card from your Main Deck to the Graveyard; this card's name becomes the sent monster's name until the End Phase.)
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iAmFlam3ezZ

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Lesson #21.1: Revealing/Public Knowledge/Look Empty
PostSubject: Re: Lesson #21.1: Revealing/Public Knowledge/Look   Lesson #21.1: Revealing/Public Knowledge/Look EmptyWed Jan 15, 2014 2:37 am

*I'm gonna try to use cards that nobody mentioned...*

1. "Dragged Down Into the Grave": Both players reveal their hands, discard 1 card from their opponent's hand to the Graveyard, then draw 1 card.

2. "Battle Break": When an opponent's monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy the attacking monster, then end the Battle Phase.

3. "Dark Spirit Art - Greed": Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand.

4. "Fragrance Storm": Destroy 1 face-up Plant-Type monster on the field and draw 1 card. If that card is a Plant-Type monster, you can reveal it to your opponent and draw 1 more card.

5. "Gishki Diviner": Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck.

6. "Heart of the Underdog": During your Draw Phase, when you draw a Normal Monster(s): You can reveal it; draw 1 more card.

7. "Infernity Randomizer": Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage.

8. "Iron Core Luster": Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card and destroy it.

9. "Lightray Diabolos": Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard. Once per turn: You can banish 1 LIGHT monster from your Graveyard to target 1 Set card your opponent controls; reveal that target, then return that target to either the top or bottom of the Deck.

10. "Pot of Duality": Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
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-Ray-

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Lesson #21.1: Revealing/Public Knowledge/Look Empty
PostSubject: Re: Lesson #21.1: Revealing/Public Knowledge/Look   Lesson #21.1: Revealing/Public Knowledge/Look EmptyWed Jan 15, 2014 2:41 am

1- Heart of the Underdog: During your Draw Phase, when you draw a Normal Monster(s): You can reveal it; draw 1 more card.

2- Monster Gate: Tribute 1 monster; reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. Special Summon it, also send the other revealed cards to the Graveyard.

3- Spiritual Water Art - Aoi: Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the Graveyard.

4- Light of Judgment: Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand (you can look at your opponent's hand), and send it to the Graveyard.

5- Machina Fortress: You can discard Machine-Type monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or Graveyard). When this card is destroyed by battle and sent to the Graveyard: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.

6- Fruits of Kozaky's Studies: Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.

7- Fengsheng Mirror: Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if a Spirit monsters exists in his/her hand.

8- Gishki Chain: When this card is Normal Summoned: Look at the top 3 cards of your Deck. If there is a Ritual Monster(s) or Ritual Spell Card(s), you can reveal one of them to your opponent and add it to your hand. Then return the other cards to your Deck in the order of your choice.

9- Senri Eye: Once per turn, during each of your Standby Phases, you can pay 100 Life Points to look at 1 card on the top of your opponent's Deck and return it to its original position. Your opponent cannot look at the card.

10- Ally of Justice Decisive Armor: Once per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects: ● Select 1 Set card your opponent controls and destroy it. ● Send 1 card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls. ● Send all cards in your hand to the Graveyard to look at your opponent's hand and send all LIGHT monsters in their hand to the Graveyard. Then, inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard.
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El Kiddo

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Lesson #21.1: Revealing/Public Knowledge/Look Empty
PostSubject: Re: Lesson #21.1: Revealing/Public Knowledge/Look   Lesson #21.1: Revealing/Public Knowledge/Look EmptyMon Jan 20, 2014 9:31 pm

1- Empress of Prophecy: This card gains 300 ATK for each Xyz Material attached to a monster you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then reveal the top 5 cards of your Deck, and destroy monsters on the field up to the number of "Spellbook" cards revealed, then return the revealed cards to the top of the Deck in any order.

2- Exchange: Both players reveal their hands and add 1 card from each other's hand to their hand.

3- Fabled Topi: If your opponent has 2 or more cards in their hand than you do, you can reveal 1 "Fabled" monster in your hand and Tribute this face-up card to select 2 Spell or Trap Cards your opponent controls, and destroy them.

4- Gallis the Star Beast: You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card.

5- Destiny Hero - Dasher: Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.

6- Destiny Hero - Diamond Dude: Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card).

7- Draconnection: Reveal 1 Dragon-Type monster in your hand, add 1 Dragon-Type monster with the same Level from your Deck to your hand, then shuffle the revealed monster into the Deck.

8- Golden Ladybug: Once per turn, during your Standby Phase, you can reveal this card in your hand to gain 500 Life Points. If you do this, this card remains revealed while it is in your hand, until the End Phase.

9- Iron Core Speciman Lab: During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand.

10- Infernity Archfiend: When you draw this card (except during the Damage Step), if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and resolve this effect.
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Lesson #21.1: Revealing/Public Knowledge/Look Empty
PostSubject: Re: Lesson #21.1: Revealing/Public Knowledge/Look   Lesson #21.1: Revealing/Public Knowledge/Look Empty

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