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 Roid Rage III! Return of the Roids (They just don't die!)

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Zeno

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PostSubject: Roid Rage III! Return of the Roids (They just don't die!)   Thu Dec 12, 2013 5:18 am

As most people know (And if you don't know keep reading), I used to run roids when I first came here. That was Roid Rage I, very inconsistent but could pull a win if lucky. Then I decided to make a remake of that deck but better. Thats how Roid Rage II came to be. Now I decided to make Roid Rage III.

This deck is a bit complex. For the most part, it works. But I know it can be better. I mainly try to keep Expressroid in hand while filling my grave with roids via Machina Fortress and Xyzing or even fusion summoning. Then recycling roids with Expressroid , and if its around Chain Summoning.

Decklist: http://i.imgur.com/6EvcS5B.png

Things I thought of but haven't tried:

1: Powerbond:
2: Barbaroid, The Ultimate Battle Machine:
3: Chimeratech Overdragon (With Zwei it's actually a possible plan):
4: Any cards that can help with chains (I really need to start chains if I wanna spam)


So if you have any knowledge with Gadgets, that would be most helpful. I also need some information about chains for example:
If I summon Tin goldfish, then summon Expressroid and use his effect,Would it be 2 chains?

Basically I need some chains with Expressroid if you know of any way to get 2 chains with him involved please tell me Razz.

Thank you,

Catbug/Don Patch






Spammers Beware!

Might get 'em in church or something. We heard the deacon speaking. I'm Donnie McClurkin frontin'~ Kidd Kirigaya

Fun Guide: http://i.imgur.com/ek2yNp0.png
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Fluff Fluff

Zed

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PostSubject: Re: Roid Rage III! Return of the Roids (They just don't die!)   Thu Dec 12, 2013 5:37 am

The Tin Goldfish w/ Expressroid wouldn't do much. If you used Kagetokage you'd be good. If you're looking for chains I'd try to use Shuttleroid. It's basically just like a chain beat monster, only a roid. As far as other chain cards could work: Compulsory Escape Device, Breakthrough Skill, Legacy of Yata-Garasu/Jar of Greed, and other typical ones could really help. I don't have a whole lot of advice as far as substitutes, but Drillroid and Truckroid's effect don't seem like they'd help too much. Hell even if you're going to just xyz them together into something like Gigant, I'd sooner use Patroid than Truckroid. I mean don't get me wrong; Truckroid's effect is good but with only 1000 attack it really doesn't look like it'd be much of a help. As far as Chimeratech, don't use it. I tried the same thing in a fun Gadget deck I made a friend and frankly it just takes up room you could be using for much better things. The Power Bond + Roid fusion, I dunno if I'd bother with. Unless you can easily search that many roids under most conditions, I'd think that Power Bond would just be useless. If you want to try something different, use Machine Duplication. That + Expressroid = super hand advantage. If you're got the dumping power to pull it off, do it.
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Nottu

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PostSubject: Re: Roid Rage III! Return of the Roids (They just don't die!)   Thu Dec 12, 2013 7:21 am

I miss the old Chain Material play you used to do. It was really epic.


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Zeno

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PostSubject: Re: Roid Rage III! Return of the Roids (They just don't die!)   Thu Dec 12, 2013 10:15 pm

Fluff Fluff wrote:
The Tin Goldfish w/ Expressroid wouldn't do much. If you used Kagetokage you'd be good. If you're looking for chains I'd try to use Shuttleroid. It's basically just like a chain beat monster, only a roid. As far as other chain cards could work: Compulsory Escape Device, Breakthrough Skill, Legacy of Yata-Garasu/Jar of Greed, and other typical ones could really help. I don't have a whole lot of advice as far as substitutes, but Drillroid and Truckroid's effect don't seem like they'd help too much. Hell even if you're going to just xyz them together into something like Gigant, I'd sooner use Patroid than Truckroid. I mean don't get me wrong; Truckroid's effect is good but with only 1000 attack it really doesn't look like it'd be much of a help. As far as Chimeratech, don't use it. I tried the same thing in a fun Gadget deck I made a friend and frankly it just takes up room you could be using for much better things. The Power Bond + Roid fusion, I dunno if I'd bother with. Unless you can easily search that many roids under most conditions, I'd think that Power Bond would just be useless. If you want to try something different, use Machine Duplication. That + Expressroid = super hand advantage. If you're got the dumping power to pull it off, do it.

Thanks, I'm gonna use tin goldfish anyway for easy gigant since kagetokage isnt a machine....As for Barbaroid, its possible when I get more consistency. Thanks for the Ideas on the chain cards, but I'm gonna need to be able to chain other cards to em. Time for some deck editing! Also, I would like to keep this deck TCG, sadly shuttleroid is OCG.

Nottu wrote:
I miss the old Chain Material play you used to do. It was really epic.

HOW DID YOU REMEMBER THAT Suspect! That was Roid Rage I and II. Meaning, very long ago. It's not that i dont wanan use it. But i gotta think about it. I have an idea in mind for it however Razz.






Spammers Beware!

Might get 'em in church or something. We heard the deacon speaking. I'm Donnie McClurkin frontin'~ Kidd Kirigaya

Fun Guide: http://i.imgur.com/ek2yNp0.png
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Nottu

Lucian

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Age: 29

PostSubject: Re: Roid Rage III! Return of the Roids (They just don't die!)   Sat Dec 14, 2013 7:28 pm

I always remember decks that are different, especially those used by people here.


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