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 - Duelist Kingdom Deck Construction -

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Pride

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PostSubject: - Duelist Kingdom Deck Construction -   Wed Aug 14, 2013 5:41 pm

Hey there everyone, PTA here.

I've gotten a few questions on what the decks should look like and if we can change some of the rules, I hope I answered all of them, and if not, feel free to ask me again.  But down below, I'm going to show off what a completed deck for the tournament should have in it.



Here's the completed product.  18 monsters, with 12 spells, and 10 traps.  As you can see, I'm now allowing you to have multiple of the same effect monster.  So Now you're able to have a maximum of 15, but only 5 different.



Alright.  Here in the pink I've highlighted the 10 monsters with attack points lower than 1000 required.  What I highly suggest is; pick monsters that have effects for here.



Here in the green, I've highlighted the 5 monsters you're required to have that have less than or equal to 1700 attack points.



And here in the pink I've highlighted the five monsters, that you have to have, that have an attack power greater than 1700.

I've gotten a few question however over the concern of ritual monsters.  Ritual Monsters as all of you should be aware, are still counted as effect monsters.  However though, for this event I'm not making any ritual monsters go towards the 5 different effect monster rule.  However, they'll still count with attack power rule, so my suggestion is...  (Run the one in the picture)



Anyway, I really hoped this helped you all grasp how the deck should be constructed a little more.  There are some pretty interested deck constructions I feel, and I'm really excited to get this RPG under way.  Like I said probably in the chatbox, but sign-ups will end by Friday.  We'll go into more rules on the weekend, and hopefully begin on Monday.  As per usual, any questions?  Post them down below or PM them strait to me.


Sign Ups:  http://projectduelforums.forumotion.com/t1825-duelist-kingdom-rpg-sign-ups


Thanks for everything, PTA


Last edited by Pride The Arrogant on Tue Aug 20, 2013 3:55 am; edited 1 time in total
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Gallows

Zed

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PostSubject: Re: - Duelist Kingdom Deck Construction -   Mon Aug 19, 2013 7:05 pm

According to your other posts, you are supposed to have 5 monstersd with an ATK power over 1700. Here, you only have 3.
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Black Feathers

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PostSubject: Re: - Duelist Kingdom Deck Construction -   Mon Aug 19, 2013 7:09 pm

he made this before he changed the list orginally you where supposed to have 3 monster with 1700or more attack





Darkened gales, become the wings that soar from resolved hope! Synchro Summon! Soar, "Black-winged Dragon"
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Phoenixofpain

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PostSubject: Re: - Duelist Kingdom Deck Construction -   Mon Aug 19, 2013 7:12 pm

he posted this before he made the rule change to 5 monsters with 1700+ attack. It used to be 3.
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Gallows

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PostSubject: Re: - Duelist Kingdom Deck Construction -   Mon Aug 19, 2013 8:52 pm

What about Siding? Can we side if it does not affect the necessary monster count?
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Phoenixofpain

Leona

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PostSubject: Re: - Duelist Kingdom Deck Construction -   Tue Aug 20, 2013 2:32 am

I think its one duel ( not a match ) if you lose you lose a star chip and if you deck out then duel is restarted until someone wins. Please correct me if i'm wrong if or if there's a rule change.
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Pride

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PostSubject: Re: - Duelist Kingdom Deck Construction -   Tue Aug 20, 2013 3:49 am

Sorry, school and crap.  -.-  Um, sorry about the rule, I'll change it now, but pop was right.  Um, the duels will be a match, and I guess you can side?  Erph..  But the rules will still apply.  For like only 5 effects and stuff.  And start chips can be wagered in any amount all, 2, 1 for 3, anyway you want.
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